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BsVulkanGpuParamBlockBuffer.cpp 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanGpuParamBlockBuffer.h"
  4. #include "BsVulkanHardwareBuffer.h"
  5. #include "Profiling/BsRenderStats.h"
  6. namespace bs { namespace ct
  7. {
  8. VulkanGpuParamBlockBuffer::VulkanGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage,
  9. GpuDeviceFlags deviceMask)
  10. :GpuParamBlockBuffer(size, usage, deviceMask), mBuffer(nullptr), mDeviceMask(deviceMask)
  11. { }
  12. VulkanGpuParamBlockBuffer::~VulkanGpuParamBlockBuffer()
  13. {
  14. if(mBuffer != nullptr)
  15. bs_delete(mBuffer);
  16. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
  17. }
  18. void VulkanGpuParamBlockBuffer::initialize()
  19. {
  20. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
  21. GpuBufferUsage usage = mUsage == GPBU_STATIC ? GBU_STATIC : GBU_DYNAMIC;
  22. mBuffer = bs_new<VulkanHardwareBuffer>(VulkanHardwareBuffer::BT_UNIFORM, BF_UNKNOWN, usage, mSize, mDeviceMask);
  23. GpuParamBlockBuffer::initialize();
  24. }
  25. void VulkanGpuParamBlockBuffer::writeToGPU(const UINT8* data, UINT32 queueIdx)
  26. {
  27. mBuffer->writeData(0, mSize, data, BWT_DISCARD, queueIdx);
  28. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
  29. }
  30. VulkanBuffer* VulkanGpuParamBlockBuffer::getResource(UINT32 deviceIdx) const
  31. {
  32. return mBuffer->getResource(deviceIdx);
  33. }
  34. }}