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- #include "BsScriptEnginePrerequisites.h"
- #include "BsMonoManager.h"
- #include "BsMonoAssembly.h"
- using namespace CamelotFramework;
- namespace BansheeEngine
- {
- extern "C" BS_SCR_BE_EXPORT const String& getPluginName()
- {
- static String pluginName = "SBansheeEngine";
- return pluginName;
- }
- extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
- {
- const CM::String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEngine.dll";
- const CM::String ENGINE_ASSEMBLY_NAME = "MBansheeEngine";
- const CM::String ASSEMBLY_ENTRY_POINT = "Program::Main";
-
- MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME, ASSEMBLY_ENTRY_POINT);
- return nullptr;
- }
- }
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