NativeRenderable.cs 3.6 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Wrapper around the native Renderable class.
  7. /// <see cref="Renderable"/>
  8. /// </summary>
  9. internal class NativeRenderable : ScriptObject
  10. {
  11. internal Mesh Mesh
  12. {
  13. get
  14. {
  15. return mesh;
  16. }
  17. set
  18. {
  19. mesh = value;
  20. IntPtr meshPtr = IntPtr.Zero;
  21. if (mesh != null)
  22. meshPtr = mesh.GetCachedPtr();
  23. Internal_SetMesh(mCachedPtr, meshPtr);
  24. }
  25. }
  26. internal Bounds GetBounds(SceneObject parent)
  27. {
  28. AABox box;
  29. Sphere sphere;
  30. Internal_GetBounds(mCachedPtr, parent.mCachedPtr, out box, out sphere);
  31. return new Bounds(box, sphere);
  32. }
  33. internal UInt64 Layers
  34. {
  35. get { return Internal_GetLayers(mCachedPtr); }
  36. set { Internal_SetLayers(mCachedPtr, value); }
  37. }
  38. private Material[] materials = new Material[1];
  39. private Mesh mesh;
  40. public NativeRenderable(SceneObject sceneObject)
  41. {
  42. IntPtr sceneObjPtr = IntPtr.Zero;
  43. if (sceneObject != null)
  44. sceneObjPtr = sceneObject.GetCachedPtr();
  45. Internal_Create(this, sceneObjPtr);
  46. }
  47. internal Material[] Materials
  48. {
  49. get { return materials; }
  50. set { materials = value; Internal_SetMaterials(mCachedPtr, value); }
  51. }
  52. internal Material GetMaterial(int index = 0)
  53. {
  54. return materials[index];
  55. }
  56. internal void SetMaterial(Material material, int index = 0)
  57. {
  58. materials[index] = material;
  59. IntPtr materialPtr = IntPtr.Zero;
  60. if (material != null)
  61. materialPtr = material.GetCachedPtr();
  62. Internal_SetMaterial(mCachedPtr, materialPtr, index);
  63. }
  64. internal void UpdateTransform(SceneObject sceneObject)
  65. {
  66. Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
  67. }
  68. internal void OnDestroy()
  69. {
  70. Internal_OnDestroy(mCachedPtr);
  71. }
  72. [MethodImpl(MethodImplOptions.InternalCall)]
  73. private static extern void Internal_Create(NativeRenderable instance, IntPtr parentSO);
  74. [MethodImpl(MethodImplOptions.InternalCall)]
  75. private static extern void Internal_UpdateTransform(IntPtr thisPtr, IntPtr parentSO);
  76. [MethodImpl(MethodImplOptions.InternalCall)]
  77. private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
  78. [MethodImpl(MethodImplOptions.InternalCall)]
  79. private static extern void Internal_GetBounds(IntPtr thisPtr, IntPtr parentSO, out AABox box, out Sphere sphere);
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern UInt64 Internal_GetLayers(IntPtr thisPtr);
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern void Internal_SetLayers(IntPtr thisPtr, UInt64 layers);
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_SetMaterial(IntPtr thisPtr, IntPtr material, int index);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_SetMaterials(IntPtr thisPtr, Material[] materials);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  90. }
  91. }