BsScriptGUIFloatField.cpp 4.1 KB

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  1. #include "BsScriptGUIFloatField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIFloatField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk;
  21. ScriptGUIFloatField::OnConfirmedThunkDef ScriptGUIFloatField::onConfirmedThunk;
  22. ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField)
  23. :TScriptGUIElement(instance, floatField)
  24. {
  25. }
  26. void ScriptGUIFloatField::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFloatField::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIFloatField::internal_getValue);
  30. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIFloatField::internal_setValue);
  31. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIFloatField::internal_hasInputFocus);
  32. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIFloatField::internal_setTint);
  33. metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptGUIFloatField::internal_setRange);
  34. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  35. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  36. }
  37. void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  38. MonoString* style, MonoArray* guiOptions, bool withTitle)
  39. {
  40. GUIOptions options;
  41. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  42. for (UINT32 i = 0; i < arrayLen; i++)
  43. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  44. String styleName = toString(MonoUtil::monoToWString(style));
  45. GUIFloatField* guiFloatField = nullptr;
  46. if (withTitle)
  47. {
  48. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  49. guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName);
  50. }
  51. else
  52. {
  53. guiFloatField = GUIFloatField::create(options, styleName);
  54. }
  55. guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
  56. ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
  57. }
  58. void ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance, float* output)
  59. {
  60. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  61. *output = floatField->getValue();
  62. }
  63. void ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value)
  64. {
  65. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  66. return floatField->setValue(value);
  67. }
  68. void ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output)
  69. {
  70. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  71. *output = floatField->hasInputFocus();
  72. }
  73. void ScriptGUIFloatField::internal_setTint(ScriptGUIFloatField* nativeInstance, Color color)
  74. {
  75. GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
  76. floatField->setTint(color);
  77. }
  78. void ScriptGUIFloatField::internal_setRange(ScriptGUIFloatField* nativeInstance, float min, float max)
  79. {
  80. GUIFloatField* intField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  81. intField->setRange(min, max);
  82. }
  83. void ScriptGUIFloatField::onChanged(MonoObject* instance, float newValue)
  84. {
  85. MonoUtil::invokeThunk(onChangedThunk, instance, newValue);
  86. }
  87. void ScriptGUIFloatField::onConfirmed(MonoObject* instance)
  88. {
  89. MonoUtil::invokeThunk(onConfirmedThunk, instance);
  90. }
  91. }