BsScriptGUIVector2Field.cpp 3.8 KB

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  1. #include "BsScriptGUIVector2Field.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIVector2Field.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk;
  21. ScriptGUIVector2Field::OnConfirmedThunkDef ScriptGUIVector2Field::onConfirmedThunk;
  22. ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field)
  23. :TScriptGUIElement(instance, vector2Field)
  24. {
  25. }
  26. void ScriptGUIVector2Field::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector2Field::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector2Field::internal_getValue);
  30. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector2Field::internal_setValue);
  31. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector2Field::internal_hasInputFocus);
  32. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIVector2Field::internal_setTint);
  33. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  34. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  35. }
  36. void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  37. MonoString* style, MonoArray* guiOptions, bool withTitle)
  38. {
  39. GUIOptions options;
  40. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  41. for (UINT32 i = 0; i < arrayLen; i++)
  42. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  43. String styleName = toString(MonoUtil::monoToWString(style));
  44. GUIVector2Field* field = nullptr;
  45. if (withTitle)
  46. {
  47. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  48. field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName);
  49. }
  50. else
  51. {
  52. field = GUIVector2Field::create(options, styleName);
  53. }
  54. field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, instance, _1));
  55. ScriptGUIVector2Field* nativeInstance = new (bs_alloc<ScriptGUIVector2Field>()) ScriptGUIVector2Field(instance, field);
  56. }
  57. void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output)
  58. {
  59. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  60. *output = field->getValue();
  61. }
  62. void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value)
  63. {
  64. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  65. return field->setValue(value);
  66. }
  67. void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output)
  68. {
  69. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  70. *output = field->hasInputFocus();
  71. }
  72. void ScriptGUIVector2Field::internal_setTint(ScriptGUIVector2Field* nativeInstance, Color color)
  73. {
  74. GUIVector2Field* field = (GUIVector2Field*)nativeInstance->getGUIElement();
  75. field->setTint(color);
  76. }
  77. void ScriptGUIVector2Field::onChanged(MonoObject* instance, Vector2 newValue)
  78. {
  79. MonoUtil::invokeThunk(onChangedThunk, instance, newValue);
  80. }
  81. void ScriptGUIVector2Field::onConfirmed(MonoObject* instance)
  82. {
  83. MonoUtil::invokeThunk(onConfirmedThunk, instance);
  84. }
  85. }