BsScriptLight.cpp 5.7 KB

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  1. #include "BsScriptLight.h"
  2. #include "BsScriptSceneObject.h"
  3. #include "BsSceneObject.h"
  4. #include "BsScriptSceneObject.h"
  5. #include "BsSceneManager.h"
  6. namespace BansheeEngine
  7. {
  8. ScriptLight::ScriptLight(MonoObject* managedInstance, const HSceneObject& parentSO)
  9. :ScriptObject(managedInstance), mLight(nullptr), mLastUpdateHash(0)
  10. {
  11. mLight = Light::create();
  12. gSceneManager()._registerLight(mLight, parentSO);
  13. }
  14. ScriptLight::~ScriptLight()
  15. {
  16. }
  17. void ScriptLight::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptLight::internal_create);
  20. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptLight::internal_getPosition);
  21. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptLight::internal_setPosition);
  22. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptLight::internal_getRotation);
  23. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptLight::internal_setRotation);
  24. metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptLight::internal_getType);
  25. metaData.scriptClass->addInternalCall("Internal_SetType", &ScriptLight::internal_setType);
  26. metaData.scriptClass->addInternalCall("Internal_GetCastsShadow", &ScriptLight::internal_getCastsShadow);
  27. metaData.scriptClass->addInternalCall("Internal_SetCastsShadow", &ScriptLight::internal_setCastsShadow);
  28. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptLight::internal_getColor);
  29. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptLight::internal_setColor);
  30. metaData.scriptClass->addInternalCall("Internal_GetRange", &ScriptLight::internal_getRange);
  31. metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptLight::internal_setRange);
  32. metaData.scriptClass->addInternalCall("Internal_GetIntensity", &ScriptLight::internal_getIntensity);
  33. metaData.scriptClass->addInternalCall("Internal_SetIntensity", &ScriptLight::internal_setIntensity);
  34. metaData.scriptClass->addInternalCall("Internal_GetSpotAngle", &ScriptLight::internal_getSpotAngle);
  35. metaData.scriptClass->addInternalCall("Internal_SetSpotAngle", &ScriptLight::internal_setSpotAngle);
  36. metaData.scriptClass->addInternalCall("Internal_GetSpotFalloffAngle", &ScriptLight::internal_getSpotFalloffAngle);
  37. metaData.scriptClass->addInternalCall("Internal_SetSpotFalloffAngle", &ScriptLight::internal_setSpotFalloffAngle);
  38. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptLight::internal_getBounds);
  39. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptLight::internal_updateTransform);
  40. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptLight::internal_onDestroy);
  41. }
  42. void ScriptLight::internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  43. {
  44. HSceneObject so;
  45. if (parentSO != nullptr)
  46. so = parentSO->getNativeHandle();
  47. ScriptLight* nativeInstance = new (bs_alloc<ScriptLight>()) ScriptLight(managedInstance, so);
  48. }
  49. Vector3 ScriptLight::internal_getPosition(ScriptLight* thisPtr)
  50. {
  51. return thisPtr->getInternal()->getPosition();
  52. }
  53. void ScriptLight::internal_setPosition(ScriptLight* thisPtr, Vector3 position)
  54. {
  55. thisPtr->getInternal()->setPosition(position);
  56. }
  57. Quaternion ScriptLight::internal_getRotation(ScriptLight* thisPtr)
  58. {
  59. return thisPtr->getInternal()->getRotation();
  60. }
  61. void ScriptLight::internal_setRotation(ScriptLight* thisPtr, Quaternion rotation)
  62. {
  63. thisPtr->getInternal()->setRotation(rotation);
  64. }
  65. LightType ScriptLight::internal_getType(ScriptLight* thisPtr)
  66. {
  67. return thisPtr->getInternal()->getType();
  68. }
  69. void ScriptLight::internal_setType(ScriptLight* thisPtr, LightType type)
  70. {
  71. thisPtr->getInternal()->setType(type);
  72. }
  73. bool ScriptLight::internal_getCastsShadow(ScriptLight* thisPtr)
  74. {
  75. return thisPtr->getInternal()->getCastsShadow();
  76. }
  77. void ScriptLight::internal_setCastsShadow(ScriptLight* thisPtr, bool castsShadow)
  78. {
  79. thisPtr->getInternal()->setCastsShadow(castsShadow);
  80. }
  81. Color ScriptLight::internal_getColor(ScriptLight* thisPtr)
  82. {
  83. return thisPtr->getInternal()->getColor();
  84. }
  85. void ScriptLight::internal_setColor(ScriptLight* thisPtr, Color color)
  86. {
  87. thisPtr->getInternal()->setColor(color);
  88. }
  89. float ScriptLight::internal_getRange(ScriptLight* thisPtr)
  90. {
  91. return thisPtr->getInternal()->getRange();
  92. }
  93. void ScriptLight::internal_setRange(ScriptLight* thisPtr, float range)
  94. {
  95. thisPtr->getInternal()->setRange(range);
  96. }
  97. float ScriptLight::internal_getIntensity(ScriptLight* thisPtr)
  98. {
  99. return thisPtr->getInternal()->getIntensity();
  100. }
  101. void ScriptLight::internal_setIntensity(ScriptLight* thisPtr, float intensity)
  102. {
  103. thisPtr->getInternal()->setIntensity(intensity);
  104. }
  105. Degree ScriptLight::internal_getSpotAngle(ScriptLight* thisPtr)
  106. {
  107. return thisPtr->getInternal()->getSpotAngle();
  108. }
  109. void ScriptLight::internal_setSpotAngle(ScriptLight* thisPtr, Degree spotAngle)
  110. {
  111. thisPtr->getInternal()->setSpotAngle(spotAngle);
  112. }
  113. Degree ScriptLight::internal_getSpotFalloffAngle(ScriptLight* thisPtr)
  114. {
  115. return thisPtr->getInternal()->getSpotFalloffAngle();
  116. }
  117. void ScriptLight::internal_setSpotFalloffAngle(ScriptLight* thisPtr, Degree spotFalloffAngle)
  118. {
  119. thisPtr->getInternal()->setSpotFalloffAngle(spotFalloffAngle);
  120. }
  121. Sphere ScriptLight::internal_getBounds(ScriptLight* thisPtr)
  122. {
  123. return thisPtr->getInternal()->getBounds();
  124. }
  125. void ScriptLight::internal_updateTransform(ScriptLight* thisPtr, ScriptSceneObject* parent)
  126. {
  127. HSceneObject parentSO = parent->getNativeSceneObject();
  128. if (!parentSO.isDestroyed())
  129. thisPtr->getInternal()->_updateTransform(parentSO);
  130. }
  131. void ScriptLight::internal_onDestroy(ScriptLight* instance)
  132. {
  133. gSceneManager()._unregisterLight(instance->getInternal());
  134. instance->getInternal()->destroy();
  135. }
  136. }