BearishSun dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
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GUI a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 anni fa
Math f0a0e1d9dd Fixing managed slerp code, and reordered some menu items 10 anni fa
Properties e51cbce52c Started work on scripting 12 anni fa
AsyncOp.cs 4df779fdd5 Documentation 10 anni fa
Bounds.cs 7466dd0d2f Documentation 10 anni fa
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
Camera.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa
Color.cs 4356e8e773 Main camera aspect ratio switching works 10 anni fa
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anni fa
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
Debug.cs dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
DirectoryEx.cs 7466dd0d2f Documentation 10 anni fa
DontSerializeField.cs df620543a7 Documentation 10 anni fa
FileEx.cs df620543a7 Documentation 10 anni fa
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
GameObject.cs df620543a7 Documentation 10 anni fa
HideInInspector.cs df620543a7 Documentation 10 anni fa
Input.cs 4df779fdd5 Documentation 10 anni fa
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 anni fa
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 anni fa
Light.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 anni fa
MBansheeEngine.csproj e24c1c9270 Resource handle refactor (part 3) 10 anni fa
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
Mesh.cs 0ddc6c09b5 Working on new UI 10 anni fa
MeshData.cs 0ddc6c09b5 Working on new UI 10 anni fa
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 anni fa
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 anni fa
NativeLight.cs fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 anni fa
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material 10 anni fa
PathEx.cs 1f31bf9385 Documentation 10 anni fa
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
Prefab.cs 1f31bf9385 Documentation 10 anni fa
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anni fa
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 anni fa
Program.cs 1f31bf9385 Documentation 10 anni fa
Range.cs 5efdd7772b Added Camera inspector 10 anni fa
RenderTarget.cs 1f31bf9385 Documentation 10 anni fa
RenderTexture.cs 9c07b1508e Documentation 10 anni fa
RenderTexture2D.cs 9c07b1508e Documentation 10 anni fa
Renderable.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anni fa
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anni fa
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 anni fa
SceneObject.cs dab2b32982 Scene view frame object functionality 10 anni fa
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
ScriptObject.cs d4f4151761 Documentation 10 anni fa
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anni fa
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anni fa
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 anni fa
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anni fa
SerializableObject.cs 5efdd7772b Added Camera inspector 10 anni fa
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anni fa
SerializeField.cs 91148fd66b Documentation 10 anni fa
SerializeObject.cs 91148fd66b Documentation 10 anni fa
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 anni fa
ShaderInclude.cs d3b00942e8 In-editor compilation 10 anni fa
ShortcutKey.cs 91148fd66b Documentation 10 anni fa
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anni fa
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 anni fa
Texture.cs 4df779fdd5 Documentation 10 anni fa
Texture2D.cs 4df779fdd5 Documentation 10 anni fa
Texture3D.cs 4df779fdd5 Documentation 10 anni fa
TextureCube.cs 4df779fdd5 Documentation 10 anni fa
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 anni fa
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anni fa