BearishSun 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
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BsEditorResourceLoader.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsEditorScriptLibrary.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsEditorScriptManager.h 3209476868 Save project on editor exit %!s(int64=10) %!d(string=hai) anos
BsGUIGameObjectField.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector %!s(int64=10) %!d(string=hai) anos
BsGUIResourceField.h b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsGUITextureField.h b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
BsMenuItemManager.h c5349658df Logic for new drop down box style %!s(int64=10) %!d(string=hai) anos
BsScriptBrowseDialog.h d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
BsScriptBuildManager.h ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsScriptCodeEditor.h a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsScriptDragDropManager.h 9beecec11b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptDropDownWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptEditorApplication.h a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename %!s(int64=10) %!d(string=hai) anos
BsScriptEditorBuiltin.h 839ae0f784 Better icons for the console window %!s(int64=10) %!d(string=hai) anos
BsScriptEditorInput.h 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state %!s(int64=10) %!d(string=hai) anos
BsScriptEditorPrerequisites.h 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
BsScriptEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsScriptEditorTestSuite.h 15fc707495 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptEditorUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code %!s(int64=10) %!d(string=hai) anos
BsScriptEditorVirtualInput.h 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state %!s(int64=10) %!d(string=hai) anos
BsScriptEditorWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptFolderMonitor.h 15fc707495 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIColorField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIEnumField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFloatField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIGameObjectField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIIntField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBoxField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIResourceField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUISceneTreeView.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsScriptGUISliderField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUITextField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUITextureField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector2Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector3Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector4Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptGizmoManager.h 15fc707495 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGizmos.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptHandleDrawing.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptHandleManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSlider.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSliderDisc.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSliderLine.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSliderManager.h c2038fb509 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSliderPlane.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptImportOptions.h e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsScriptInspectorUtility.h 29ddb80a56 Added ability to register custom inspectors for managed types %!s(int64=10) %!d(string=hai) anos
BsScriptModalWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptOSDropTarget.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptPlatformInfo.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful %!s(int64=10) %!d(string=hai) anos
BsScriptPrefabUtility.h 18660b3053 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptProjectLibrary.h d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsScriptProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsScriptSceneViewHandler.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
BsScriptSelection.h 18660b3053 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptUndoRedo.h 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsScriptUnitTests.h 18660b3053 Documentation %!s(int64=10) %!d(string=hai) anos
BsToolbarItemManager.h 2b4dca6e54 Added toolbar buttons and various editor icons %!s(int64=10) %!d(string=hai) anos