BearishSun 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor %!s(int64=8) %!d(string=hai) anos
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled %!s(int64=8) %!d(string=hai) anos
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup %!s(int64=8) %!d(string=hai) anos
BsLightProbes.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
BsLightRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPostProcessing.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
BsRenderBeast.cpp 90f5f648bf WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastIBLUtility.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderCompositor.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled %!s(int64=8) %!d(string=hai) anos
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor %!s(int64=8) %!d(string=hai) anos
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererView.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShadowRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos