BearishSun 4c6e4a10af More work on shadow map rendering 8 years ago
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BsGpuResourcePool.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsImageBasedLighting.cpp 9bc64c077b Reflection probe support added to forward path shaders 8 years ago
BsLightGrid.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsLightRendering.cpp 4c6e4a10af More work on shadow map rendering 8 years ago
BsObjectRendering.cpp 585e0a6e67 Fixing transparent shaders 8 years ago
BsPostProcessing.cpp d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRenderBeast.cpp 4c6e4a10af More work on shadow map rendering 8 years ago
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 years ago
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsRenderTargets.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererScene.cpp 4c6e4a10af More work on shadow map rendering 8 years ago
BsRendererView.cpp bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 years ago
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsShadowRendering.cpp 4c6e4a10af More work on shadow map rendering 8 years ago