BsScriptCSkybox.generated.h 678 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. namespace bs
  5. {
  6. class CSkybox;
  7. class BS_SCR_BE_EXPORT ScriptCSkybox : public TScriptComponent<ScriptCSkybox, CSkybox>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Skybox")
  11. ScriptCSkybox(MonoObject* managedInstance, const GameObjectHandle<CSkybox>& value);
  12. private:
  13. static MonoObject* Internal_getTexture(ScriptCSkybox* thisPtr);
  14. static void Internal_setTexture(ScriptCSkybox* thisPtr, MonoObject* texture);
  15. static void Internal_setBrightness(ScriptCSkybox* thisPtr, float brightness);
  16. static float Internal_getBrightness(ScriptCSkybox* thisPtr);
  17. };
  18. }