BsScriptCSliderJoint.generated.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCJoint.generated.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsSliderJoint.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
  7. namespace bs
  8. {
  9. struct __LimitLinearRangeInterop;
  10. class CSliderJoint;
  11. class BS_SCR_BE_EXPORT ScriptCSliderJoint : public TScriptComponent<ScriptCSliderJoint, CSliderJoint, ScriptCJointBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SliderJoint")
  15. ScriptCSliderJoint(MonoObject* managedInstance, const GameObjectHandle<CSliderJoint>& value);
  16. private:
  17. static float Internal_getPosition(ScriptCSliderJoint* thisPtr);
  18. static float Internal_getSpeed(ScriptCSliderJoint* thisPtr);
  19. static void Internal_getLimit(ScriptCSliderJoint* thisPtr, __LimitLinearRangeInterop* __output);
  20. static void Internal_setLimit(ScriptCSliderJoint* thisPtr, __LimitLinearRangeInterop* limit);
  21. static void Internal_setFlag(ScriptCSliderJoint* thisPtr, SliderJointFlag flag, bool enabled);
  22. static bool Internal_hasFlag(ScriptCSliderJoint* thisPtr, SliderJointFlag flag);
  23. };
  24. }