BsScriptTNamedAnimationCurve.generated.h 2.9 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  5. #include "BsScriptObject.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  7. #include "BsScriptObject.h"
  8. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  9. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  10. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  11. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  12. #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
  13. namespace bs
  14. {
  15. struct __TNamedAnimationCurvefloatInterop
  16. {
  17. MonoString* name;
  18. Flags<AnimationCurveFlag> flags;
  19. MonoObject* curve;
  20. };
  21. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurvefloat : public ScriptObject<ScriptTNamedAnimationCurvefloat>
  22. {
  23. public:
  24. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedFloatCurve")
  25. static MonoObject* box(const __TNamedAnimationCurvefloatInterop& value);
  26. static __TNamedAnimationCurvefloatInterop unbox(MonoObject* value);
  27. static TNamedAnimationCurve<float> fromInterop(const __TNamedAnimationCurvefloatInterop& value);
  28. static __TNamedAnimationCurvefloatInterop toInterop(const TNamedAnimationCurve<float>& value);
  29. private:
  30. ScriptTNamedAnimationCurvefloat(MonoObject* managedInstance);
  31. };
  32. struct __TNamedAnimationCurveVector3Interop
  33. {
  34. MonoString* name;
  35. Flags<AnimationCurveFlag> flags;
  36. MonoObject* curve;
  37. };
  38. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurveVector3 : public ScriptObject<ScriptTNamedAnimationCurveVector3>
  39. {
  40. public:
  41. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedVector3Curve")
  42. static MonoObject* box(const __TNamedAnimationCurveVector3Interop& value);
  43. static __TNamedAnimationCurveVector3Interop unbox(MonoObject* value);
  44. static TNamedAnimationCurve<Vector3> fromInterop(const __TNamedAnimationCurveVector3Interop& value);
  45. static __TNamedAnimationCurveVector3Interop toInterop(const TNamedAnimationCurve<Vector3>& value);
  46. private:
  47. ScriptTNamedAnimationCurveVector3(MonoObject* managedInstance);
  48. };
  49. struct __TNamedAnimationCurveQuaternionInterop
  50. {
  51. MonoString* name;
  52. Flags<AnimationCurveFlag> flags;
  53. MonoObject* curve;
  54. };
  55. class BS_SCR_BE_EXPORT ScriptTNamedAnimationCurveQuaternion : public ScriptObject<ScriptTNamedAnimationCurveQuaternion>
  56. {
  57. public:
  58. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedQuaternionCurve")
  59. static MonoObject* box(const __TNamedAnimationCurveQuaternionInterop& value);
  60. static __TNamedAnimationCurveQuaternionInterop unbox(MonoObject* value);
  61. static TNamedAnimationCurve<Quaternion> fromInterop(const __TNamedAnimationCurveQuaternionInterop& value);
  62. static __TNamedAnimationCurveQuaternionInterop toInterop(const TNamedAnimationCurve<Quaternion>& value);
  63. private:
  64. ScriptTNamedAnimationCurveQuaternion(MonoObject* managedInstance);
  65. };
  66. }