BearishSun 458c080129 Fixed manual param block generation across all APIs il y a 10 ans
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BsD3D11BlendState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsD3D11DepthStencilState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsD3D11Device.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11Driver.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11DriverList.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11EventQuery.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11GpuBuffer.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11GpuBufferView.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11GpuParamBlockBuffer.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11GpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers il y a 10 ans
BsD3D11HLSLParamParser.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11HLSLProgramFactory.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11HardwareBuffer.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11HardwareBufferManager.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11IndexBuffer.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11InputLayoutManager.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11Mappings.cpp f801e0445c Slightly better error reporting from BSLFX importer il y a 10 ans
BsD3D11MultiRenderTexture.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11OcclusionQuery.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11Plugin.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11QueryManager.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11RasterizerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsD3D11RenderAPI.cpp 458c080129 Fixed manual param block generation across all APIs il y a 10 ans
BsD3D11RenderAPIFactory.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11RenderStateManager.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsD3D11RenderTexture.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11RenderUtility.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11RenderWindow.cpp f9376590d8 OpenGL render window now uses the common Win32Window il y a 10 ans
BsD3D11RenderWindowManager.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11SamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsD3D11Texture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsD3D11TextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsD3D11TextureView.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11TimerQuery.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11VertexBuffer.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsD3D11VideoModeInfo.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans