BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
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BsGpuResourceData.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsGpuResourceData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsIResourceListener.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsIResourceListener.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsResource.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsResource.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsResourceHandle.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsResourceHandle.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
BsResourceManifest.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsResourceManifest.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
BsResourceMetaData.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsResourceMetaData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsResources.cpp 2231fc8f96 Bugfix: Clear resources before unloading the scripting system in order to ensure any scripting components in Prefabs are destroyed before the library is unloaded il y a 8 ans
BsResources.h 2231fc8f96 Bugfix: Clear resources before unloading the scripting system in order to ensure any scripting components in Prefabs are destroyed before the library is unloaded il y a 8 ans
BsSavedResourceData.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
BsSavedResourceData.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans