BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 år sedan
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 år sedan
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 år sedan
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanFramebuffer.h 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar 9 år sedan
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 år sedan
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 år sedan
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 år sedan
BsVulkanHardwareBuffer.h ff0accfe92 Vulkan texture direct mapping 9 år sedan
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 år sedan
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 år sedan
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources 9 år sedan
BsVulkanTexture.h 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 år sedan
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation 9 år sedan
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan