BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 ani în urmă
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 ani în urmă
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 ani în urmă
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 ani în urmă
Diffuse.bsl 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 ani în urmă
PPCreateTonemapLUT.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 ani în urmă
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 ani în urmă
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 ani în urmă
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 ani în urmă
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 ani în urmă
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 ani în urmă
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 ani în urmă
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 ani în urmă
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 ani în urmă
TestFX.bsl e4637da406 Added tags to material techniques 9 ani în urmă