Marko Pintera 7ff01a74ba Added docking manager files 13 lat temu
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 lat temu
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 lat temu
CmAxisAlignedBox.h 62cc09827b Time 13 lat temu
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 lat temu
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmBox.h 612644f309 Utility library builds on x64 13 lat temu
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmDataStream.h 781d13837b Added FileSystem class 13 lat temu
CmDebug.h e53164ef4c New GL parameter system actually works! 13 lat temu
CmDynLib.h b377957703 CamelotUtility is now .dll 13 lat temu
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 lat temu
CmException.h 2175dabfe5 Removed low level shader support for GL 13 lat temu
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 lat temu
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 lat temu
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 lat temu
CmIReflectable.h ba5f1c9453 Added GpuProgram importer 13 lat temu
CmInt2.h 54d787cc56 Some cursor management methods 13 lat temu
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 lat temu
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 lat temu
CmLog.h b377957703 CamelotUtility is now .dll 13 lat temu
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 lat temu
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
CmMathAsm.h 612644f309 Utility library builds on x64 13 lat temu
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmModule.h 7ff01a74ba Added docking manager files 13 lat temu
CmPath.h d0f2212f2a Resource meta files 13 lat temu
CmPixelData.h 570e911896 Merged Depth stencil surface into Texture class for DX9 13 lat temu
CmPixelDataRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 lat temu
CmPlane.h b377957703 CamelotUtility is now .dll 13 lat temu
CmPlatform.h b377957703 CamelotUtility is now .dll 13 lat temu
CmPoint.h 62cc09827b Time 13 lat temu
CmPrerequisitesUtil.h f212513ba8 Added circular reference checking 13 lat temu
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 lat temu
CmRTTIField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIManagedDataBlockField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIPrerequisites.h 4139f9dbb3 Renamed some RTTI types 13 lat temu
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 lat temu
CmRTTIType.h f212513ba8 Added circular reference checking 13 lat temu
CmRay.h b377957703 CamelotUtility is now .dll 13 lat temu
CmRect.h 62cc09827b Time 13 lat temu
CmSphere.h b377957703 CamelotUtility is now .dll 13 lat temu
CmStdHeaders.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 lat temu
CmString.h f212513ba8 Added circular reference checking 13 lat temu
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 lat temu
CmTime.h 7ef92f594e Some fixes with camera rotation 13 lat temu
CmTimer.h 62cc09827b Time 13 lat temu
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 lat temu
CmUUID.h d0f2212f2a Resource meta files 13 lat temu
CmUtil.h 26ac8e10b8 More work on generic buffers 13 lat temu
CmVector2.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmVector3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CmWorkQueue.h 23822c862d Fixed a bunch of bugs with async resource loading 13 lat temu