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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGpuParam.h"
- #include "BsCoreObject.h"
- #include "BsIResourceListener.h"
- #include "BsDebug.h"
- namespace BansheeEngine
- {
- /**
- * @brief Stores information needed for binding a texture to the pipeline.
- */
- struct BoundTextureInfo
- {
- BoundTextureInfo()
- :isLoadStore(false)
- { }
- bool isLoadStore;
- TextureSurface surface;
- };
- /**
- * @brief Contains functionality common for both sim and core thread
- * version of GpuParams.
- */
- class BS_CORE_EXPORT GpuParamsBase
- {
- public:
- /**
- * @brief Creates new GpuParams object using the specified parameter descriptions.
- *
- * @param paramDesc Reference to parameter descriptions that will be used for
- * finding needed parameters.
- * @param transposeMatrices If true the stored matrices will be transposed before
- * submitted to the GPU (some APIs require different
- * matrix layout).
- *
- * @note You normally do not want to call this manually. Instead use GpuProgram::createParameters.
- */
- GpuParamsBase(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- virtual ~GpuParamsBase();
- // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
- // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
- GpuParamsBase(const GpuParamsBase& other) = delete;
- GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
- /**
- * @brief Returns a description of all stored parameters.
- */
- const GpuParamDesc& getParamDesc() const { return *mParamDesc; }
- /**
- * @brief Returns the size of a data parameter with the specified name, in bytes.
- * Returns 0 if such parameter doesn't exist.
- */
- UINT32 getDataParamSize(const String& name) const;
- /**
- * @brief Checks if parameter with the specified name exists.
- */
- bool hasParam(const String& name) const;
- /**
- * @brief Checks if texture parameter with the specified name exists.
- */
- bool hasTexture(const String& name) const;
- /**
- * @brief Checks if sampler state parameter with the specified name exists.
- */
- bool hasSamplerState(const String& name) const;
- /**
- * @brief Checks if a parameter block with the specified name exists.
- */
- bool hasParamBlock(const String& name) const;
- /**
- * @brief Checks is the texture at the specified slot to be bound as
- * random load/store texture instead of a normal sampled texture.
- */
- bool isLoadStoreTexture(UINT32 slot) const;
- /**
- * @brief Changes the type of the texture at the specified slot.
- */
- void setIsLoadStoreTexture(UINT32 slot, bool isLoadStore);
- /**
- * @brief Returns information that determines which texture surfaces to bind
- * as load/store parameters.
- */
- const TextureSurface& getLoadStoreSurface(UINT32 slot) const;
- /**
- * @brief Sets information that determines which texture surfaces to bind
- * as load/store parameters.
- */
- void setLoadStoreSurface(UINT32 slot, const TextureSurface& surface) const;
- /**
- * @brief Checks whether matrices should be transformed before
- * being written to the parameter buffer.
- */
- bool getTransposeMatrices() const { return mTransposeMatrices; }
- /**
- * @copydoc CoreObject::markCoreDirty
- *
- * @note Internal method.
- */
- virtual void _markCoreDirty() { }
- /**
- * @copydoc IResourceListener::markResourcesDirty
- *
- * @note Internal method.
- */
- virtual void _markResourcesDirty() { }
- protected:
- /**
- * @brief Gets a descriptor for a data parameter with the specified name.
- */
- GpuParamDataDesc* getParamDesc(const String& name) const;
- GpuParamDescPtr mParamDesc;
- UINT32 mNumParamBlocks;
- UINT32 mNumTextures;
- UINT32 mNumSamplerStates;
- BoundTextureInfo* mTextureInfo;
- bool mTransposeMatrices;
- };
- /**
- * @brief Templated version of GpuParams that contains functionality for both
- * sim and core thread versions of stored data.
- */
- template <bool Core>
- class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
- {
- public:
- template<bool Core> struct TTypes { };
- template<> struct TTypes < false >
- {
- typedef GpuParams GpuParamsType;
- typedef HTexture TextureType;
- typedef SamplerStatePtr SamplerType;
- typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
- };
- template<> struct TTypes < true >
- {
- typedef GpuParamsCore GpuParamsType;
- typedef SPtr<TextureCore> TextureType;
- typedef SPtr<SamplerStateCore> SamplerType;
- typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
- };
- typedef typename TTypes<Core>::GpuParamsType GpuParamsType;
- typedef typename TTypes<Core>::TextureType TextureType;
- typedef typename TTypes<Core>::SamplerType SamplerType;
- typedef typename TTypes<Core>::ParamsBufferType ParamsBufferType;
- /**
- * @copydoc GpuParamsBase::GpuParamsBase(const GpuParamDescPtr&, bool)
- */
- TGpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- virtual ~TGpuParams();
- /**
- * @brief Binds a new parameter buffer to the specified slot. Any following parameter reads or
- * writes that are referencing that buffer slot will use the new buffer.
- *
- * @note This is useful if you want to share a parameter buffer among multiple GPU programs.
- * You would only set the values once and then share the buffer among all other GpuParams.
- *
- * It is up to the caller to guarantee the provided buffer matches parameter block
- * descriptor for this slot.
- */
- void setParamBlockBuffer(UINT32 slot, const ParamsBufferType& paramBlockBuffer);
- /**
- * @brief Replaces the parameter buffer with the specified name. Any following parameter reads or
- * writes that are referencing that buffer will use the new buffer.
- *
- * @note This is useful if you want to share a parameter buffer among multiple GPU programs.
- * You would only set the values once and then share the buffer among all other GpuParams.
- *
- * It is up to the caller to guarantee the provided buffer matches parameter block
- * descriptor for this slot.
- */
- void setParamBlockBuffer(const String& name, const ParamsBufferType& paramBlockBuffer);
- /**
- * @brief Returns a handle for the parameter with the specified name.
- * Handle may then be stored and used for quickly setting or retrieving
- * values to/from that parameter.
- *
- * Throws exception if parameter with that name and type doesn't exist.
- *
- * Parameter handles will be invalidated when their parent GpuParams object changes.
- */
- template<class T> void getParam(const String& name, TGpuDataParam<T, Core>& output) const;
- /**
- * @copydoc getParam(const String&, TGpuDataParam<T, Core>&)
- */
- void getStructParam(const String& name, TGpuParamStruct<Core>& output) const;
- /**
- * @copydoc getParam(const String&, TGpuDataParam<T, Core>&)
- */
- void getTextureParam(const String& name, TGpuParamTexture<Core>& output) const;
- /**
- * @copydoc getParam(const String&, TGpuDataParam<T, Core>&)
- */
- void getLoadStoreTextureParam(const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
- /**
- * @copydoc getParam(const String&, TGpuDataParam<T, Core>&)
- */
- void getSamplerStateParam(const String& name, TGpuParamSampState<Core>& output) const;
- /**
- * @brief Gets a parameter block buffer from the specified slot.
- */
- ParamsBufferType getParamBlockBuffer(UINT32 slot) const;
- /**
- * @brief Gets a texture bound to the specified slot.
- */
- TextureType getTexture(UINT32 slot);
- /**
- * @brief Gets a sampler state bound to the specified slot.
- */
- SamplerType getSamplerState(UINT32 slot);
- /**
- * @brief Sets a texture at the specified slot.
- */
- void setTexture(UINT32 slot, const TextureType& texture);
- /**
- * @brief Sets a sampler state at the specified slot.
- */
- void setSamplerState(UINT32 slot, const SamplerType& sampler);
- protected:
- /**
- * @copydoc CoreObject::getThisPtr
- */
- virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
- ParamsBufferType* mParamBlockBuffers;
- TextureType* mTextures;
- SamplerType* mSamplerStates;
- };
- /**
- * @brief Core thread version of GpuParams.
- *
- * @see GpuParams
- *
- * @note Core thread only.
- */
- class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
- {
- public:
- ~GpuParamsCore() { }
- /**
- * @brief Uploads all CPU stored parameter buffer data to the GPU buffers.
- */
- void updateHardwareBuffers();
- /**
- * @copydoc GpuParamsBase::GpuParamsBase
- */
- static SPtr<GpuParamsCore> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- protected:
- friend class GpuParams;
- /**
- * @copydoc GpuParamsBase::GpuParamsBase
- */
- GpuParamsCore(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- /**
- * @copydoc CoreObject::getThisPtr
- */
- SPtr<GpuParamsCore> _getThisPtr() const override;
- /**
- * @copydoc CoreObjectCore::syncToCore
- */
- void syncToCore(const CoreSyncData& data) override;
- };
- /**
- * @brief Contains descriptions for all parameters in a GPU program and also
- * allows you to write and read those parameters. All parameter values
- * are stored internally on the CPU, and are only submitted to the GPU
- * once the parameters are bound to the pipeline.
- *
- * @see CoreThreadAccessor::setConstantBuffers
- *
- * @note Sim thread only.
- */
- class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
- {
- public:
- ~GpuParams() { }
- /**
- * @copydoc CoreObject::markCoreDirty
- *
- * @note Internal method.
- */
- void _markCoreDirty() override;
- /**
- * @copydoc IResourceListener::markResourcesDirty
- *
- * @note Internal method.
- */
- void _markResourcesDirty() override;
- /**
- * @brief Retrieves a core implementation of a mesh usable only from the
- * core thread.
- */
- SPtr<GpuParamsCore> getCore() const;
- /**
- * @copydoc GpuParamsBase::GpuParamsBase
- */
- static SPtr<GpuParams> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- protected:
- /**
- * @copydoc GpuParamsBase::GpuParamsBase
- */
- GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- /**
- * @copydoc CoreObject::getThisPtr
- */
- SPtr<GpuParams> _getThisPtr() const override;
- /**
- * @copydoc CoreObject::createCore
- */
- SPtr<CoreObjectCore> createCore() const override;
- /**
- * @copydoc CoreObject::syncToCore
- */
- CoreSyncData syncToCore(FrameAlloc* allocator) override;
- /**
- * @copydoc IResourceListener::getListenerResources
- */
- void getListenerResources(Vector<HResource>& resources) override;
- /**
- * @copydoc IResourceListener::notifyResourceLoaded
- */
- void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
- /**
- * @copydoc IResourceListener::notifyResourceDestroyed
- */
- void notifyResourceDestroyed(const HResource& resource) override { markCoreDirty(); }
- /**
- * @copydoc IResourceListener::notifyResourceChanged
- */
- void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
- };
- }
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