| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275 |
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsPixelData.h"
- namespace BansheeEngine
- {
- /**
- * @brief Types of texture compression quality.
- */
- enum class CompressionQuality
- {
- Fastest,
- Normal,
- Production,
- Highest
- };
- /**
- * @brief Mode of the alpha channel in a texture.
- */
- enum class AlphaMode
- {
- None, /*< Texture has no alpha values. */
- Transparency, /*< Alpha is in the separate transparency channel. */
- Premultiplied /*< Alpha values have been pre-multiplied with the color values. */
- };
- /**
- * @brief Wrap mode to use when generating mip maps.
- */
- enum class MipMapWrapMode
- {
- Mirror,
- Repeat,
- Clamp
- };
- /**
- * @brief Filter to use when generating mip maps.
- */
- enum class MipMapFilter
- {
- Box,
- Triangle,
- Kaiser
- };
- /**
- * @brief Options used to control texture compression.
- */
- struct CompressionOptions
- {
- PixelFormat format = PF_BC1; /*< Format to compress to. Must be a format containing compressed data. */
- AlphaMode alphaMode = AlphaMode::None; /*< Controls how to (and if) to compress the alpha channel. */
- bool isNormalMap = false; /*< Determines does the input data represent a normal map. */
- bool isSRGB = false; /*< Determines has the input data been gamma corrected. */
- CompressionQuality quality = CompressionQuality::Normal; /*< Compressed image quality. Better compression might take longer to execute but will generate better results. */
- };
- /**
- * @brief Options used to control texture mip map generation.
- */
- struct MipMapGenOptions
- {
- MipMapFilter filter = MipMapFilter::Box; /*< Filter to use when downsamping input data. */
- MipMapWrapMode wrapMode = MipMapWrapMode::Mirror; /*< Determines how to downsample pixels on borders. */
- bool isNormalMap = false; /*< Determines does the input data represent a normal map. */
- bool normalizeMipmaps = false; /*< Should the downsampled values be re-normalized. Only relevant for mip-maps representing normal maps. */
- };
- /**
- * @brief Utility methods for converting and managing pixel data and formats.
- */
- class BS_CORE_EXPORT PixelUtil
- {
- public:
- /**
- * @brief Filtering types to use when scaling images.
- */
- enum Filter
- {
- FILTER_NEAREST, /*< No filtering is performed and nearest existing value is used. */
- FILTER_LINEAR /*< Box filter is applied, averaging nearby pixels. */
- };
- /**
- * @brief Returns the size of a single pixel of the provided pixel format,
- * in bytes.
- */
- static UINT32 getNumElemBytes(PixelFormat format);
- /**
- * @brief Returns the size of a single pixel of the provided pixel format,
- * in bits.
- */
- static UINT32 getNumElemBits( PixelFormat format );
- /**
- * @brief Returns the size of the memory region required to hold pixels of the provided size ana format.
- */
- static UINT32 getMemorySize(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
-
- /**
- * @brief Calculates the size of a mip level of a texture with the provided size.
- */
- static void getSizeForMipLevel(UINT32 width, UINT32 height, UINT32 depth, UINT32 mipLevel,
- UINT32& mipWidth, UINT32& mipHeight, UINT32& mipDepth);
- /**
- * @brief Returns property flags for this pixel format.
- *
- * @see PixelFormatFlags
- */
- static UINT32 getFlags(PixelFormat format);
- /**
- * @brief Checks if the provided pixel format has an alpha channel.
- */
- static bool hasAlpha(PixelFormat format);
- /**
- * @brief Checks is the provided pixel format a floating point format.
- */
- static bool isFloatingPoint(PixelFormat format);
- /**
- * @brief Checks is the provided pixel format compressed.
- */
- static bool isCompressed(PixelFormat format);
- /**
- * @brief Checks is the provided pixel format a depth/stencil buffer format.
- */
- static bool isDepth(PixelFormat format);
- /**
- * @brief Checks is the provided format in native endian format.
- */
- static bool isNativeEndian(PixelFormat format);
-
- /**
- * @brief Checks are the provided dimensions valid for the specified pixel format.
- * Some formats (like DXT) require width/height to be multiples of four and some
- * formats dont allow depth larger than 1.
- */
- static bool isValidExtent(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
- /**
- * @brief Returns the number of bits per each element in the provided pixel format.
- * This will return all zero for compressed and depth/stencil formats.
- */
- static void getBitDepths(PixelFormat format, int rgba[4]);
- /**
- * @brief Returns bit masks that determine in what bit range is each channel stored.
- *
- * @note e.g. if your color is stored in an UINT32 and you want to extract the red channel
- * you should AND the color UINT32 with the bit-mask for the red channel and then
- * right shift it by the red channel bit shift amount.
- */
- static void getBitMasks(PixelFormat format, UINT32 rgba[4]);
- /**
- * @brief Returns number of bits you need to shift a pixel element in order
- * to move it to the start of the data type.
- *
- * @note e.g. if your color is stored in an UINT32 and you want to extract the red channel
- * you should AND the color UINT32 with the bit-mask for the red channel and then
- * right shift it by the red channel bit shift amount.
- */
- static void getBitShifts(PixelFormat format, UINT8 rgba[4]);
- /**
- * @brief Returns the name of the pixel format.
- */
- static String getFormatName(PixelFormat srcformat);
- /**
- * @brief Returns true if the pixel data in the format can be directly accessed and read.
- * This is generally not true for compressed formats.
- */
- static bool isAccessible(PixelFormat srcformat);
-
- /**
- * @brief Returns the type of an individual pixel element in the provided format.
- */
- static PixelComponentType getElementType(PixelFormat format);
-
- /**
- * @brief Returns the number of pixel elements in the provided format.
- */
- static UINT32 getNumElements(PixelFormat format);
- /**
- * @brief Returns the maximum number of mip maps that can be generated until we reach
- * the minimum size possible. This does not count the base level.
- */
- static UINT32 getMaxMipmaps(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format);
- /**
- * @brief Writes the color to the provided memory location.
- */
- static void packColor(const Color& color, PixelFormat format, void* dest);
- /**
- * @brief Writes the color to the provided memory location. If the destination
- * format is floating point, the byte values will be converted into [0.0, 1.0] range.
- */
- static void packColor(UINT8 r, UINT8 g, UINT8 b, UINT8 a, PixelFormat format, void* dest);
- /**
- * @brief Writes the color to the provided memory location. If the destination format
- * in non-floating point, the float values will be assumed to be in [0.0, 1.0] which
- * will be converted to integer range. ([0, 255] in the case of bytes)
- */
- static void packColor(float r, float g, float b, float a, const PixelFormat format, void* dest);
- /**
- * @brief Reads the color from the provided memory location and stores it
- * into the provided color object.
- */
- static void unpackColor(Color* color, PixelFormat format, const void* src);
- /**
- * @brief Reads the color from the provided memory location and stores it
- * into the provided color elements, as bytes clamped to [0, 255] range.
- */
- static void unpackColor(UINT8* r, UINT8* g, UINT8* b, UINT8* a, PixelFormat format, const void* src);
- /**
- * @brief Reads the color from the provided memory location and stores it
- * into the provided color elements. If the format is not natively floating
- * point a conversion is done in such a way that returned values range [0.0, 1.0].
- */
- static void unpackColor(float* r, float* g, float* b, float* a, PixelFormat format, const void* src);
-
- /**
- * @brief Converts pixels from one format to another. Provided pixel data objects
- * must have previously allocated buffers of adequate size and their sizes must match.
- */
- static void bulkPixelConversion(const PixelData& src, PixelData& dst);
- /**
- * @brief Compresses the provided data using the specified compression options.
- */
- static void compress(const PixelData& src, PixelData& dst, const CompressionOptions& options);
- /**
- * @brief Generates mip-maps from the provided source data using the specified compression options.
- * Returned list includes the base level.
- *
- * @returns A list of calculated mip-map data. First entry is the largest mip and other follow in
- * order from largest to smallest.
- */
- static Vector<PixelDataPtr> genMipmaps(const PixelData& src, const MipMapGenOptions& options);
- /**
- * @brief Scales pixel data in the source buffer and stores the scaled data in the destination buffer.
- * Provided pixel data objects must have previously allocated buffers of adequate size. You may
- * also provided a filtering method to use when scaling.
- */
- static void scale(const PixelData& src, PixelData& dst, Filter filter = FILTER_LINEAR);
- /**
- * @brief Applies gamma correction to the pixels in the provided buffer.
- *
- * @param buffer Pointer to the buffer containing the pixels.
- * @param gamma Gamma value to apply.
- * @param size Size of the buffer in bytes.
- * @param bpp Number of bits per pixel of the pixels in the buffer.
- */
- static void applyGamma(UINT8* buffer, float gamma, UINT32 size, UINT8 bpp);
- };
- }
|