BsPrefabRTTI.h 1.0 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsPrefab.h"
  5. #include "BsSceneObject.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_CORE_EXPORT PrefabRTTI : public RTTIType < Prefab, Resource, PrefabRTTI >
  9. {
  10. private:
  11. SceneObjectPtr getSceneObject(Prefab* obj) { return obj->mRoot.getInternalPtr(); }
  12. void setSceneObject(Prefab* obj, SceneObjectPtr value) { obj->mRoot = value->getHandle(); }
  13. UINT32& getHash(Prefab* obj) { return obj->mHash; }
  14. void setHash(Prefab* obj, UINT32& val) { obj->mHash = val; }
  15. public:
  16. PrefabRTTI()
  17. {
  18. addReflectablePtrField("mRoot", 0, &PrefabRTTI::getSceneObject, &PrefabRTTI::setSceneObject);
  19. addPlainField("mHash", 1, &PrefabRTTI::getHash, &PrefabRTTI::setHash);
  20. }
  21. virtual const String& getRTTIName() override
  22. {
  23. static String name = "Prefab";
  24. return name;
  25. }
  26. virtual UINT32 getRTTIId() override
  27. {
  28. return TID_Prefab;
  29. }
  30. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  31. {
  32. return Prefab::createEmpty();
  33. }
  34. };
  35. }