BsRendererManager.h 1.2 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRendererFactory.h"
  4. #include "BsModule.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Allows you to change and retrieve the active renderer. Active renderer will
  9. * be used for rendering all objects in the following frame.
  10. *
  11. * @note No renderer is active by default. You must make a renderer active before doing any rendering.
  12. */
  13. class BS_CORE_EXPORT RendererManager : public Module<RendererManager>
  14. {
  15. public:
  16. ~RendererManager();
  17. /**
  18. * @brief Attempts to find a renderer with the specified name and makes it active.
  19. * Exception is thrown if renderer with the specified name doesn't exist.
  20. */
  21. void setActive(const String& name);
  22. /**
  23. * @brief Returns the currently active renderer. Null if no renderer is active.
  24. */
  25. CoreRendererPtr getActive() { return mActiveRenderer; }
  26. /**
  27. * @brief Registers a new renderer factory. Any renderer you try to make active with
  28. * "setActive" you will need to have previously registered here.
  29. *
  30. * @note Internal method.
  31. */
  32. void _registerFactory(RendererFactoryPtr factory);
  33. private:
  34. Vector<RendererFactoryPtr> mAvailableFactories;
  35. CoreRendererPtr mActiveRenderer;
  36. };
  37. }