BsShaderIncludeRTTI.h 853 B

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsShaderInclude.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_CORE_EXPORT ShaderIncludeRTTI : public RTTIType <ShaderInclude, Resource, ShaderIncludeRTTI>
  8. {
  9. private:
  10. String& getString(ShaderInclude* obj) { return obj->mString; }
  11. void setString(ShaderInclude* obj, String& val) { obj->mString = val; }
  12. public:
  13. ShaderIncludeRTTI()
  14. {
  15. addPlainField("mString", 0, &ShaderIncludeRTTI::getString, &ShaderIncludeRTTI::setString);
  16. }
  17. virtual const String& getRTTIName()
  18. {
  19. static String name = "ShaderInclude";
  20. return name;
  21. }
  22. virtual UINT32 getRTTIId()
  23. {
  24. return TID_ShaderInclude;
  25. }
  26. virtual std::shared_ptr<IReflectable> newRTTIObject()
  27. {
  28. return ShaderInclude::_createPtr(""); // Initial string doesn't matter, it'll get overwritten
  29. }
  30. };
  31. }