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- #pragma once
- #include "BsCorePrerequisites.h"
- namespace BansheeEngine
- {
- /**
- * @brief Abstract class that is to be specialized in converting
- * a certain asset type into an engine usable resource.
- * (e.g. a .png file into an engine usable texture).
- *
- * On initialization this class must register itself with the Importer module,
- * which delegates asset import calls to a specific importer.
- */
- class BS_CORE_EXPORT SpecificImporter
- {
- public:
- SpecificImporter() {}
- virtual ~SpecificImporter() {}
- /**
- * @brief Check is the provided extension supported by this importer.
- *
- * @note Provided extension should be without the leading dot.
- */
- virtual bool isExtensionSupported(const WString& ext) const = 0;
- /**
- * @brief Check if the provided magic number is supported by this importer.
- */
- virtual bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const = 0;
- /**
- * @brief Imports the given file.
- *
- * @param filePath Pathname of the file, with file extension.
- *
- * @return null if it fails, otherwise the loaded object.
- */
- virtual ResourcePtr import(const Path& filePath, ConstImportOptionsPtr importOptions) = 0;
- /**
- * @brief Creates import options specific for this importer. Import
- * options are provided when calling import() in order to customize the
- * import, and provide additional information.
- */
- virtual ImportOptionsPtr createImportOptions() const;
- /**
- * @brief Gets the default import options.
- *
- * @return The default import options.
- */
- ConstImportOptionsPtr getDefaultImportOptions() const;
- private:
- mutable ConstImportOptionsPtr mDefaultImportOptions;
- };
- }
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