BsTextureManager.h 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsTexture.h"
  4. #include "BsRenderTexture.h"
  5. #include "BsMultiRenderTexture.h"
  6. #include "BsModule.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Defines interface for creation of textures. Render systems
  11. * provide their own implementations.
  12. *
  13. * @note Sim thread only.
  14. */
  15. class BS_CORE_EXPORT TextureManager : public Module<TextureManager>
  16. {
  17. public:
  18. virtual ~TextureManager() { }
  19. /**
  20. * @copydoc Texture::create(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  21. */
  22. TexturePtr createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  23. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  24. UINT32 multisampleCount = 0);
  25. /**
  26. * @copydoc Texture::create(TextureType, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  27. */
  28. TexturePtr createTexture(TextureType texType, UINT32 width, UINT32 height, int numMips,
  29. PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false, UINT32 multisampleCount = 0)
  30. {
  31. return createTexture(texType, width, height, 1,
  32. numMips, format, usage, hwGammaCorrection, multisampleCount);
  33. }
  34. /**
  35. * @brief Creates a completely empty and uninitialized Texture.
  36. *
  37. * @note Internal method. Should only be used for very specific purposes, like deserialization,
  38. * as it requires additional manual initialization that is not required normally.
  39. */
  40. TexturePtr _createEmpty();
  41. /**
  42. * @brief Creates a new RenderTexture and automatically generates a color surface
  43. * and (optionally) a depth/stencil surface.
  44. *
  45. * @param texType Type of the texture.
  46. * @param width Width of the texture in pixels.
  47. * @param height Height of the texture in pixels.
  48. * @param format Format of the pixels.
  49. * @param hwGamma If true, any color data will be gamma corrected before being written
  50. * into the texture.
  51. * @param multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
  52. * @param multisampleHint Hint about what kind of multisampling to use. Render system specific.
  53. * @param createDepth Determines will a depth/stencil buffer of the same size as the color buffer be created
  54. * for the render texture.
  55. * @param depthStencilFormat Format of the depth/stencil buffer if enabled.
  56. */
  57. virtual RenderTexturePtr createRenderTexture(TextureType textureType, UINT32 width, UINT32 height,
  58. PixelFormat format = PF_R8G8B8A8, bool hwGamma = false, UINT32 multisampleCount = 0,
  59. bool createDepth = true, PixelFormat depthStencilFormat = PF_D24S8);
  60. /**
  61. * @brief Creates a RenderTexture using the description struct.
  62. */
  63. virtual RenderTexturePtr createRenderTexture(const RENDER_TEXTURE_DESC& desc);
  64. /**
  65. * @brief Creates a new multi render texture. You may use this type of texture
  66. * to render to multiple output textures at once.
  67. */
  68. virtual MultiRenderTexturePtr createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc);
  69. /**
  70. * @brief Gets the format which will be natively used for a requested format given the
  71. * constraints of the current device.
  72. *
  73. * @note Thread safe.
  74. */
  75. virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) = 0;
  76. protected:
  77. /**
  78. * @brief Creates an empty and uninitialized render texture of a specific type. This
  79. * is to be implemented by render systems with their own implementations.
  80. */
  81. virtual RenderTexturePtr createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) = 0;
  82. /**
  83. * @brief Creates an empty and uninitialized multi render texture of a specific type. This is
  84. * to be implemented by render systems with their own implementations.
  85. */
  86. virtual MultiRenderTexturePtr createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc) = 0;
  87. };
  88. /**
  89. * @brief Defines interface for creation of textures. Render systems
  90. * provide their own implementations.
  91. *
  92. * @note Core thread only.
  93. */
  94. class BS_CORE_EXPORT TextureCoreManager : public Module<TextureCoreManager>
  95. {
  96. public:
  97. virtual ~TextureCoreManager() { }
  98. /**
  99. * @copydoc TextureManager::createTexture(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  100. */
  101. SPtr<TextureCore> createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  102. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  103. UINT32 multisampleCount = 0);
  104. /**
  105. * @copydoc TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC&)
  106. */
  107. SPtr<RenderTextureCore> createRenderTexture(const RENDER_TEXTURE_CORE_DESC& desc);
  108. /**
  109. * @copydoc TextureManager::createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC&)
  110. */
  111. SPtr<MultiRenderTextureCore> createMultiRenderTexture(const MULTI_RENDER_TEXTURE_CORE_DESC& desc);
  112. protected:
  113. friend class Texture;
  114. friend class RenderTexture;
  115. friend class MultiRenderTexture;
  116. /**
  117. * @brief Creates an empty and uninitialized texture of a specific type. This is to be implemented
  118. * by render systems with their own implementations.
  119. */
  120. virtual SPtr<TextureCore> createTextureInternal(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  121. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  122. UINT32 multisampleCount = 0) = 0;
  123. /**
  124. * @copydoc TextureManager::createRenderTextureImpl
  125. */
  126. virtual SPtr<RenderTextureCore> createRenderTextureInternal(const RENDER_TEXTURE_CORE_DESC& desc) = 0;
  127. /**
  128. * @copydoc TextureManager::createMultiRenderTextureImpl
  129. */
  130. virtual SPtr<MultiRenderTextureCore> createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_CORE_DESC& desc) = 0;
  131. };
  132. }