| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183 |
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsTexture.h"
- #include "BsManagedDataBlock.h"
- #include "BsMath.h"
- #include "BsCoreApplication.h"
- #include "BsCoreThread.h"
- #include "BsRenderAPI.h"
- #include "BsTextureManager.h"
- #include "BsPixelData.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT TextureRTTI : public RTTIType<Texture, Resource, TextureRTTI>
- {
- private:
- UINT32& getSize(Texture* obj) { return obj->mSize; }
- void setSize(Texture* obj, UINT32& val) { obj->mSize = val; }
- UINT32& getWidth(Texture* obj) { return obj->mProperties.mWidth; }
- void setWidth(Texture* obj, UINT32& val) { obj->mProperties.mWidth = val; }
- UINT32& getHeight(Texture* obj) { return obj->mProperties.mHeight; }
- void setHeight(Texture* obj, UINT32& val) { obj->mProperties.mHeight = val; }
- UINT32& getDepth(Texture* obj) { return obj->mProperties.mDepth; }
- void setDepth(Texture* obj, UINT32& val) { obj->mProperties.mDepth = val; }
- UINT32& getNumMipmaps(Texture* obj) { return obj->mProperties.mNumMipmaps; }
- void setNumMipmaps(Texture* obj, UINT32& val) { obj->mProperties.mNumMipmaps = val; }
- bool& getHwGamma(Texture* obj) { return obj->mProperties.mHwGamma; }
- void setHwGamma(Texture* obj, bool& val) { obj->mProperties.mHwGamma = val; }
- UINT32& getMultisampleCount(Texture* obj) { return obj->mProperties.mMultisampleCount; }
- void setMultisampleCount(Texture* obj, UINT32& val) { obj->mProperties.mMultisampleCount = val; }
- TextureType& getTextureType(Texture* obj) { return obj->mProperties.mTextureType; }
- void setTextureType(Texture* obj, TextureType& val) { obj->mProperties.mTextureType = val; }
- PixelFormat& getFormat(Texture* obj) { return obj->mProperties.mFormat; }
- void setFormat(Texture* obj, PixelFormat& val) { obj->mProperties.mFormat = val; }
- INT32& getUsage(Texture* obj) { return obj->mProperties.mUsage; }
- void setUsage(Texture* obj, INT32& val)
- {
- // Render target and depth stencil texture formats are for in-memory use only
- // and don't make sense when serialized
- if (val == TU_DEPTHSTENCIL || val == TU_RENDERTARGET)
- obj->mProperties.mUsage = TU_STATIC;
- else
- obj->mProperties.mUsage = val;
- }
- #define BS_ADD_PLAINFIELD(name, id, parentType) \
- addPlainField(#name, id##, &##parentType##::get##name, &##parentType##::Set##name);
- PixelDataPtr getPixelData(Texture* obj, UINT32 idx)
- {
- UINT32 face = (size_t)Math::floor(idx / (float)(obj->mProperties.getNumMipmaps() + 1));
- UINT32 mipmap = idx % (obj->mProperties.getNumMipmaps() + 1);
- UINT32 subresourceIdx = obj->mProperties.mapToSubresourceIdx(face, mipmap);
- PixelDataPtr pixelData = obj->mProperties.allocateSubresourceBuffer(subresourceIdx);
- obj->readSubresource(gCoreAccessor(), subresourceIdx, pixelData);
- gCoreAccessor().submitToCoreThread(true);
- return pixelData;
- }
- void setPixelData(Texture* obj, UINT32 idx, PixelDataPtr data)
- {
- Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(obj->mRTTIData);
- (*pixelData)[idx] = data;
- }
- UINT32 getPixelDataArraySize(Texture* obj)
- {
- return obj->mProperties.getNumFaces() * (obj->mProperties.getNumMipmaps() + 1);
- }
- void setPixelDataArraySize(Texture* obj, UINT32 size)
- {
- Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(obj->mRTTIData);
- pixelData->resize(size);
- }
- public:
- TextureRTTI()
- {
- addPlainField("mSize", 0, &TextureRTTI::getSize, &TextureRTTI::setSize);
- addPlainField("mHeight", 2, &TextureRTTI::getHeight, &TextureRTTI::setHeight);
- addPlainField("mWidth", 3, &TextureRTTI::getWidth, &TextureRTTI::setWidth);
- addPlainField("mDepth", 4, &TextureRTTI::getDepth, &TextureRTTI::setDepth);
- addPlainField("mNumMipmaps", 5, &TextureRTTI::getNumMipmaps, &TextureRTTI::setNumMipmaps);
- addPlainField("mHwGamma", 6, &TextureRTTI::getHwGamma, &TextureRTTI::setHwGamma);
- addPlainField("mMultisampleCount", 7, &TextureRTTI::getMultisampleCount, &TextureRTTI::setMultisampleCount);
- addPlainField("mTextureType", 9, &TextureRTTI::getTextureType, &TextureRTTI::setTextureType);
- addPlainField("mFormat", 10, &TextureRTTI::getFormat, &TextureRTTI::setFormat);
- addPlainField("mUsage", 11, &TextureRTTI::getUsage, &TextureRTTI::setUsage);
- addReflectablePtrArrayField("mPixelData", 12, &TextureRTTI::getPixelData, &TextureRTTI::getPixelDataArraySize,
- &TextureRTTI::setPixelData, &TextureRTTI::setPixelDataArraySize, RTTI_Flag_SkipInReferenceSearch);
- }
- virtual void onDeserializationStarted(IReflectable* obj) override
- {
- Texture* texture = static_cast<Texture*>(obj);
- texture->mRTTIData = bs_new<Vector<PixelDataPtr>>();
- }
- virtual void onDeserializationEnded(IReflectable* obj) override
- {
- Texture* texture = static_cast<Texture*>(obj);
- if(texture->mRTTIData.empty())
- return;
- TextureProperties& texProps = texture->mProperties;
- // Update pixel format if needed as it's possible the original texture was saved using some other render API
- // that has an unsupported format.
- PixelFormat originalFormat = texProps.mFormat;
- PixelFormat validFormat = TextureManager::instance().getNativeFormat(
- texProps.mTextureType, texProps.mFormat, texProps.mUsage, texProps.mHwGamma);
- Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(texture->mRTTIData);
- if (originalFormat != validFormat)
- {
- texProps.mFormat = validFormat;
- for (size_t i = 0; i < pixelData->size(); i++)
- {
- PixelDataPtr origData = pixelData->at(i);
- PixelDataPtr newData = PixelData::create(origData->getWidth(), origData->getHeight(), origData->getDepth(), validFormat);
- newData->allocateInternalBuffer();
- PixelUtil::bulkPixelConversion(*origData, *newData);
- (*pixelData)[i] = newData;
- }
- }
- // A bit clumsy initializing with already set values, but I feel its better than complicating things and storing the values
- // in mRTTIData.
- texture->initialize();
- for(size_t i = 0; i < pixelData->size(); i++)
- {
- UINT32 face = (size_t)Math::floor(i / (float)(texProps.getNumMipmaps() + 1));
- UINT32 mipmap = i % (texProps.getNumMipmaps() + 1);
- UINT32 subresourceIdx = texProps.mapToSubresourceIdx(face, mipmap);
- texture->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData->at(i), false);
- }
- bs_delete(pixelData);
- texture->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName() override
- {
- static String name = "Texture";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_Texture;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return TextureManager::instance()._createEmpty();
- }
- };
- }
|