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- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsGpuProgram.h"
- #include "BsD3D9Resource.h"
- #include "BsD3D9EmulatedParamBlocks.h"
- namespace BansheeEngine
- {
- /**
- * @brief Available optimization levels when compiling a GPU program.
- */
- enum OptimizationLevel
- {
- OPT_DEFAULT,
- OPT_NONE,
- OPT_0,
- OPT_1,
- OPT_2,
- OPT_3
- };
- /**
- * @brief DirectX 9 implementation of a GPU program.
- */
- class BS_D3D9_EXPORT D3D9GpuProgramCore : public GpuProgramCore, public D3D9Resource
- {
- public:
- virtual ~D3D9GpuProgramCore();
- /**
- * @brief Sets the preprocessor defines use to compile the program.
- */
- void setPreprocessorDefines(const String& defines) { mPreprocessorDefines = defines; }
- /**
- * @brief Sets optimization level to use when compiling the shader.
- */
- void setOptimizationLevel(OptimizationLevel opt) { mOptimisationLevel = opt; }
- /**
- * @copydoc GpuProgramCore::hasColumnMajorMatrices
- */
- bool hasColumnMajorMatrices() const { return mColumnMajorMatrices; }
- protected:
- friend class D3D9HLSLProgramFactory;
- D3D9GpuProgramCore(const String& source, const String& entryPoint,
- GpuProgramType gptype, GpuProgramProfile profile);
- /**
- * @copydoc GpuProgramCore::initialize
- */
- void initialize();
-
- /**
- * @brief Loads the GPU program from compiled microcode.
- */
- virtual void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode) = 0;
- protected:
- OptimizationLevel mOptimisationLevel;
- String mPreprocessorDefines;
- Vector<D3D9EmulatedParamBlock> mBlocks;
- bool mColumnMajorMatrices;
- ID3DXBuffer* mMicrocode;
- };
- /**
- * @brief DirectX 9 implementation of a vertex GPU program.
- */
- class BS_D3D9_EXPORT D3D9GpuVertexProgramCore : public D3D9GpuProgramCore
- {
- public:
- ~D3D9GpuVertexProgramCore();
-
- /**
- * @brief Returns internal DX9 vertex shader object.
- */
- IDirect3DVertexShader9* getVertexShader();
- /**
- * @copydoc D3D9Resource::notifyOnDeviceCreate
- */
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceDestroy
- */
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- protected:
- friend class D3D9HLSLProgramFactory;
- D3D9GpuVertexProgramCore(const String& source, const String& entryPoint, GpuProgramProfile profile);
- /**
- * @copydoc D3D9GpuProgramCore::loadFromMicrocode
- */
- void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode);
- protected:
- Map<IDirect3DDevice9*, IDirect3DVertexShader9*> mMapDeviceToVertexShader;
- };
- /** Direct3D implementation of low-level fragment programs. */
- class BS_D3D9_EXPORT D3D9GpuFragmentProgramCore : public D3D9GpuProgramCore
- {
- public:
- ~D3D9GpuFragmentProgramCore();
- /**
- * @brief Returns internal DX9 pixel shader object.
- */
- IDirect3DPixelShader9* getPixelShader();
- /**
- * @copydoc D3D9Resource::notifyOnDeviceCreate
- */
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceDestroy
- */
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- protected:
- friend class D3D9HLSLProgramFactory;
- D3D9GpuFragmentProgramCore(const String& source, const String& entryPoint, GpuProgramProfile profile);
- /**
- * @copydoc D3D9GpuProgramCore::loadFromMicrocode
- */
- void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode);
- protected:
- Map<IDirect3DDevice9*, IDirect3DPixelShader9*> mMapDeviceToPixelShader;
- };
- }
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