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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUIInputBox.h"
- namespace BansheeEngine
- {
- /**
- * @brief Input box used for renaming elements in a TreeView.
- */
- class GUITreeViewEditBox : public GUIInputBox
- {
- public:
- /**
- * Returns type name of the GUI element used for finding GUI element styles.
- */
- static const String& getGUITypeName();
- /**
- * @brief Creates a new GUI tree view edito box element.
- *
- * @param styleName Optional style to use for the element. Style will be retrieved
- * from GUISkin of the GUIWidget the element is used on. If not specified
- * default style is used.
- */
- static GUITreeViewEditBox* create(const String& styleName = StringUtil::BLANK);
- /**
- * @brief Creates a new GUI tree view edito box element.
- *
- * @param options Options that allow you to control how is the element positioned and sized.
- * This will override any similar options set by style.
- * @param styleName Optional style to use for the element. Style will be retrieved
- * from GUISkin of the GUIWidget the element is used on. If not specified
- * default style is used.
- */
- static GUITreeViewEditBox* create(const GUIOptions& options, const String& styleName = StringUtil::BLANK);
- Event<void()> onInputConfirmed; /**< Triggered when the user confirms the input in the edit box. */
- Event<void()> onInputCanceled; /**< Triggered when the user cancels the input in the edit box. */
- Event<void()> onFocusLost; /**< Triggered when the user clicks outside of the editor box. */
- private:
- GUITreeViewEditBox(const String& styleName, const GUIDimensions& dimensions);
- /**
- * @copydoc GUIElement::_commandEvent
- */
- virtual bool _commandEvent(const GUICommandEvent& ev) override;
- };
- }
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