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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsSpecificImporter.h"
- namespace BansheeEngine
- {
- /**
- * @brief Imports built-in Banshee resources (marked with .asset extension).
- * Essentially just does a pass-through as source asset to import and
- * resulting resource are one and the same.
- *
- * @note This is useful in the project library where we sometimes want to save processed
- * resources in the library.
- */
- class BS_ED_EXPORT ResourceImporter : public SpecificImporter
- {
- public:
- ResourceImporter();
- virtual ~ResourceImporter();
- /** @copydoc SpecificImporter::isExtensionSupported */
- virtual bool isExtensionSupported(const WString& ext) const override;
- /** @copydoc SpecificImporter::isMagicNumberSupported */
- virtual bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const override;
- /** @copydoc SpecificImporter::import */
- virtual ResourcePtr import(const Path& filePath, ConstImportOptionsPtr importOptions) override;
- static const WString DEFAULT_EXTENSION;
- };
- }
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