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- #pragma once
- #include "BsPrerequisitesUtil.h"
- #include "BsVector3.h"
- #include "BsMatrix4.h"
- namespace BansheeEngine
- {
- /**
- * @brief Axis aligned box represented by minimum and maximum point.
- */
- class BS_UTILITY_EXPORT AABox
- {
- public:
- /*
- 1-----2
- /| /|
- / | / |
- 5-----4 |
- | 0--|--3
- | / | /
- |/ |/
- 6-----7
- */
- enum CornerEnum {
- FAR_LEFT_BOTTOM = 0,
- FAR_LEFT_TOP = 1,
- FAR_RIGHT_TOP = 2,
- FAR_RIGHT_BOTTOM = 3,
- NEAR_RIGHT_BOTTOM = 7,
- NEAR_LEFT_BOTTOM = 6,
- NEAR_LEFT_TOP = 5,
- NEAR_RIGHT_TOP = 4
- };
- AABox();
- AABox(const AABox& copy);
- AABox(const Vector3& min, const Vector3& max);
- AABox& operator=(const AABox& rhs);
- ~AABox() { }
-
- /**
- * @brief Gets the corner of the box with minimum values (opposite to maximum corner).
- */
- const Vector3& getMin() const { return mMinimum; }
- /**
- * @brief Gets the corner of the box with maximum values (opposite to minimum corner).
- */
- const Vector3& getMax() const { return mMaximum; }
- /**
- * @brief Sets the corner of the box with minimum values (opposite to maximum corner).
- */
- void setMin(const Vector3& vec) { mMinimum = vec; }
- /**
- * @brief Sets the corner of the box with maximum values (opposite to minimum corner).
- */
- void setMax(const Vector3& vec) { mMaximum = vec; }
- /**
- * @brief Sets the minimum and maximum corners.
- */
- void setExtents(const Vector3& min, const Vector3& max);
- /**
- * @brief Scales the box around the center by multiplying
- * its extends with the provided scale.
- */
- void scale(const Vector3& s);
- /**
- * @brief Returns the coordinates of a specific corner.
- */
- Vector3 getCorner(CornerEnum cornerToGet) const;
- /**
- * @brief Merges the two boxes, creating a new
- * bounding box that encapsulates them both.
- */
- void merge(const AABox& rhs);
- /**
- * @brief Expands the bounding box so it includes
- * the provided point.
- */
- void merge(const Vector3& point);
- /**
- * @brief Transforms the bounding box by the given matrix.
- *
- * @note As the resulting box will no longer be axis aligned, an axis align box
- * is instead created by encompassing the transformed oriented bounding box.
- * Retrieving the value as an actual OBB would provide a tighter fit.
- */
- void transform(const Matrix4& matrix);
- /**
- * @brief Transforms the bounding box by the given matrix.
- *
- * @note As the resulting box will no longer be axis aligned, an axis align box
- * is instead created by encompassing the transformed oriented bounding box.
- * Retrieving the value as an actual OBB would provide a tighter fit.
- *
- * Provided matrix must be affine.
- */
- void transformAffine(const Matrix4& matrix);
- /**
- * @brief Returns true if this and the provided box intersect.
- */
- bool intersects(const AABox& b2) const;
- /**
- * @brief Returns true if the sphere intersects the bounding box.
- */
- bool intersects(const Sphere& s) const;
- /**
- * @brief Returns true if the plane intersects the bounding box.
- */
- bool intersects(const Plane& p) const;
- /**
- * @brief Ray / box intersection, returns a boolean result and nearest distance
- * to intersection.
- */
- std::pair<bool, float> intersects(const Ray& ray) const;
- /**
- * @brief Ray / box intersection, returns boolean result and near and far intersection distance.
- */
- bool intersects(const Ray& ray, float& d1, float& d2) const;
- Vector3 getCenter() const;
- Vector3 getSize() const;
- Vector3 getHalfSize() const;
- float getRadius() const;
- float getVolume() const;
- /**
- * @brief Returns true if the provided point is inside the bounding box.
- */
- bool contains(const Vector3& v) const;
- /**
- * @brief Returns true if the provided bounding box is completely inside the bounding box.
- */
- bool contains(const AABox& other) const;
- bool operator== (const AABox& rhs) const;
- bool operator!= (const AABox& rhs) const;
- static const AABox BOX_EMPTY;
- protected:
- Vector3 mMinimum;
- Vector3 mMaximum;
- };
- BS_ALLOW_MEMCPY_SERIALIZATION(AABox);
- }
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