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- #pragma once
- #include <unordered_map>
- #include "BsPrerequisitesUtil.h"
- #include "BsSerializedObject.h"
- #include "BsRTTIField.h"
- namespace BansheeEngine
- {
- class IReflectable;
- struct RTTIReflectableFieldBase;
- struct RTTIReflectablePtrFieldBase;
- // TODO - Low priority. I will probably want to extract a generalized Serializer class so we can re-use the code
- // in text or other serializers
- // TODO - Low priority. Encode does a chunk-based encode so that we don't need to know the buffer size in advance,
- // and don't have to use a lot of memory for the buffer. Consider doing something similar for decode.
- // TODO - Low priority. Add a simple encode method that doesn't require a callback, instead it calls the callback internally
- // and creates the buffer internally.
- /**
- * @brief Encodes all the fields of the provided object into a binary format. Fields are
- * encoded using their unique IDs. Encoded data will remain compatible for decoding even
- * if you modify the encoded class, as long as you assign new unique field IDs to
- * added/modified fields.
- *
- * Like for any serializable class, fields are defined in RTTIType that each
- * IReflectable class must be able to return.
- *
- * Any data the object or its children are pointing to will also be serialized
- * (unless the pointer isn't registered in RTTIType). Upon decoding the pointer
- * addresses will be set to proper values.
- *
- * @note Child elements are guaranteed to be fully deserialized before their parents, except for fields
- * marked with WeakRef flag.
- */
- class BS_UTILITY_EXPORT BinarySerializer
- {
- public:
- BinarySerializer();
- /**
- * @brief Encodes all serializable fields provided by "object" into a binary format. Data is written in chunks.
- * Whenever a chunk is filled a callback is triggered that gives the user opportunity to expand or
- * empty the buffer (for example write the chunk to disk)
- *
- * @param object Object to encode into binary format.
- * @param [out] buffer Preallocated buffer where the data will be stored.
- * @param bufferLength Length of the buffer, in bytes.
- * @param [out] bytesWritten Length of the data that was actually written to the buffer,
- * in bytes.
- * @param flushBufferCallback This callback will get called whenever the buffer gets full (Be careful to check the provided
- * "bytesRead" variable, as buffer might not be full completely). User must then
- * either create a new buffer or empty the existing one, and then return it by the callback.
- * If the returned buffer address is NULL, encoding is aborted.
- * @param shallow Determines how to handle referenced objects. If true then references will not be encoded
- * and will be set to null. If false then references will be encoded as well and restored
- * upon decoding.
- */
- void encode(IReflectable* object, UINT8* buffer, UINT32 bufferLength, UINT32* bytesWritten,
- std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback,
- bool shallow = false);
- /**
- * @brief Decodes an object from binary data.
- *
- * @param data Binary data to decode.
- * @param dataLength Length of the data in bytes.
- */
- SPtr<IReflectable> decode(UINT8* data, UINT32 dataLength);
- /**
- * @brief Encodes an object into an intermediate representation.
- *
- * @param object Object to encode.
- * @param shallow Determines how to handle referenced objects. If true then references will not be encoded
- * and will be set to null. If false then references will be encoded as well and restored
- * upon decoding.
- */
- SPtr<SerializedObject> _encodeIntermediate(IReflectable* object, bool shallow = false);
- /**
- * @brief Decodes an object in memory into an intermediate representation for easier parsing.
- *
- * @param data Binary data to decode.
- * @param dataLength Length of the data in bytes.
- * @param copyData Determines should the data be copied or just referenced. If referenced
- * then the returned serialized object will be invalid as soon as the original
- * data buffer is destroyed. Referencing is faster than copying.
- *
- * @note Internal method.
- * References to field data will point to the original buffer and will become invalid
- * when it is destroyed.
- */
- SPtr<SerializedObject> _decodeIntermediate(UINT8* data, UINT32 dataLength, bool copyData = false);
- /**
- * @brief Decodes an intermediate representation of a serialized object into the actual object.
- *
- * @note Internal method.
- */
- SPtr<IReflectable> _decodeIntermediate(const SPtr<SerializedObject>& serializedObject);
- private:
- struct ObjectMetaData
- {
- UINT32 objectMeta;
- UINT32 typeId;
- };
- struct ObjectToEncode
- {
- ObjectToEncode(UINT32 _objectId, std::shared_ptr<IReflectable> _object)
- :objectId(_objectId), object(_object)
- { }
- UINT32 objectId;
- std::shared_ptr<IReflectable> object;
- };
- struct ObjectToDecode
- {
- ObjectToDecode(const SPtr<IReflectable>& _object, const SPtr<SerializedObject>& serializedObject)
- :object(_object), serializedObject(serializedObject), isDecoded(false)
- { }
- SPtr<IReflectable> object;
- SPtr<SerializedObject> serializedObject;
- bool isDecoded;
- };
- /**
- * @brief Parses the entire object and calculates total size required for
- * saving the object and all the objects it contains.
- */
- UINT32 getObjectSize(IReflectable* object);
- /**
- * @brief Encodes a single IReflectable object.
- */
- UINT8* encodeInternal(IReflectable* object, UINT32 objectId, UINT8* buffer, UINT32& bufferLength, UINT32* bytesWritten,
- std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback, bool shallow);
- /**
- * @brief Decodes a single IReflectable object.
- */
- void decodeInternal(const SPtr<IReflectable>& object, const SPtr<SerializedObject>& serializableObject);
- /**
- * @brief Decodes an object in memory into an intermediate representation for easier parsing.
- */
- bool decodeIntermediateInternal(UINT8* data, UINT32 dataLength, UINT32& bytesRead, SPtr<SerializedObject>& output, bool copyData);
- /**
- * @brief Helper method for encoding a complex object and copying its data to a buffer.
- */
- UINT8* complexTypeToBuffer(IReflectable* object, UINT8* buffer, UINT32& bufferLength, UINT32* bytesWritten,
- std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback, bool shallow);
- /**
- * @brief Helper method for encoding a data block to a buffer.
- */
- UINT8* dataBlockToBuffer(UINT8* data, UINT32 size, UINT8* buffer, UINT32& bufferLength, UINT32* bytesWritten,
- std::function<UINT8*(UINT8* buffer, UINT32 bytesWritten, UINT32& newBufferSize)> flushBufferCallback);
- /**
- * @brief Finds an existing, or creates a unique unique identifier for the specified object.
- */
- UINT32 findOrCreatePersistentId(IReflectable* object);
- /**
- * @brief Finds or creates an id for the provided object and returns it.
- * And it adds the object to a list of objects that need to be encoded,
- * if it's not already there.
- */
- UINT32 registerObjectPtr(std::shared_ptr<IReflectable> object);
- /**
- * @brief Encodes data required for representing a serialized field, into 4 bytes.
- */
- static UINT32 encodeFieldMetaData(UINT16 id, UINT8 size, bool array, SerializableFieldType type, bool hasDynamicSize);
- /**
- * @brief Decode meta field that was encoded using encodeFieldMetaData.
- */
- static void decodeFieldMetaData(UINT32 encodedData, UINT16& id, UINT8& size, bool& array, SerializableFieldType& type, bool& hasDynamicSize);
- /**
- * @brief Encodes data required for representing an object identifier, into 8 bytes.
- *
- * @note Id can be a maximum of 30 bits, as two bits are reserved.
- *
- * @param objId Unique ID of the object instance.
- * @param objTypeId Unique ID of the object type.
- * @param isBaseClass true if this object is base class (i.e. just a part of a larger object).
- */
- static ObjectMetaData encodeObjectMetaData(UINT32 objId, UINT32 objTypeId, bool isBaseClass);
- /**
- * @brief Decode meta field that was encoded using encodeObjectMetaData.
- */
- static void decodeObjectMetaData(ObjectMetaData encodedData, UINT32& objId, UINT32& objTypeId, bool& isBaseClass);
- /**
- * @brief Returns true if the provided encoded meta data represents object meta data.
- */
- static bool isObjectMetaData(UINT32 encodedData);
- UnorderedMap<void*, UINT32> mObjectAddrToId;
- UINT32 mLastUsedObjectId;
- Vector<ObjectToEncode> mObjectsToEncode;
- UINT32 mTotalBytesWritten;
- UnorderedMap<SPtr<SerializedObject>, ObjectToDecode> mObjectMap;
- UnorderedMap<UINT32, SPtr<SerializedObject>> mInterimObjectMap;
- static const int META_SIZE = 4; // Meta field size
- static const int NUM_ELEM_FIELD_SIZE = 4; // Size of the field storing number of array elements
- static const int COMPLEX_TYPE_FIELD_SIZE = 4; // Size of the field storing the size of a child complex type
- static const int DATA_BLOCK_TYPE_FIELD_SIZE = 4;
- };
- }
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