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- #pragma once
- namespace BansheeEngine
- {
- /**
- * @brief Static allocator that attempts to perform zero heap allocations by always keeping an active
- * stack-allocated buffer. If the size of allocated data goes over the set limit dynamic allocations
- * will occur however.
- *
- * @note This kind of allocator is only able to free all of its memory at once. Freeing individual elements
- * will not free the memory until a call to ::clear.
- *
- * @tparam BlockSize Size of the initially allocated static block, and minimum size of any dynamically allocated memory.
- * @tparam MaxDynamicMemory Maximum amount of unused memory allowed in the buffer after a call to ::clear. Keeping active dynamic
- * buffers can help prevent further memory allocations at the cost of memory. This is not relevant
- * if you stay within the bounds of the statically allocated memory.
- */
- template<int BlockSize = 512, int MaxDynamicMemory = 512>
- class StaticAlloc
- {
- private:
- /**
- * @brief A single block of memory within a static allocator.
- */
- class MemBlock
- {
- public:
- MemBlock(UINT8* data, UINT32 size)
- :mData(data), mFreePtr(0), mSize(size),
- mPrevBlock(nullptr), mNextBlock(nullptr)
- { }
- /**
- * @brief Allocates a piece of memory within the block. Caller must ensure
- * the block has enough empty space.
- */
- UINT8* alloc(UINT32 amount)
- {
- UINT8* freePtr = &mData[mFreePtr];
- mFreePtr += amount;
- return freePtr;
- }
- /**
- * @brief Releases all allocations within a block but doesn't actually free the memory.
- */
- void clear()
- {
- mFreePtr = 0;
- }
- UINT8* mData;
- UINT32 mFreePtr;
- UINT32 mSize;
- MemBlock* mPrevBlock;
- MemBlock* mNextBlock;
- };
- public:
- StaticAlloc()
- :mStaticBlock(mStaticData, BlockSize), mFreeBlock(&mStaticBlock),
- mTotalAllocBytes(0)
- {
- }
- ~StaticAlloc()
- {
- assert(mFreeBlock == &mStaticBlock && mStaticBlock.mFreePtr == 0);
- freeBlocks(mFreeBlock);
- }
- /**
- * @brief Allocates a new piece of memory of the specified size.
- *
- * @param amount Amount of memory to allocate, in bytes.
- */
- UINT8* alloc(UINT32 amount)
- {
- #if BS_DEBUG_MODE
- amount += sizeof(UINT32);
- #endif
- UINT32 freeMem = mFreeBlock->mSize - mFreeBlock->mFreePtr;
- if (amount > freeMem)
- allocBlock(amount);
- UINT8* data = mFreeBlock->alloc(amount);
- #if BS_DEBUG_MODE
- mTotalAllocBytes += amount;
- UINT32* storedSize = reinterpret_cast<UINT32*>(data);
- *storedSize = amount;
- return data + sizeof(UINT32);
- #else
- return data;
- #endif
- }
- /**
- * @brief Deallocates a previously allocated piece of memory.
- */
- void free(void* data)
- {
- // Dealloc is only used for debug and can be removed if needed. All the actual deallocation
- // happens in ::clear
- #if BS_DEBUG_MODE
- UINT8* dataPtr = (UINT8*)data;
- dataPtr -= sizeof(UINT32);
- UINT32* storedSize = (UINT32*)(dataPtr);
- mTotalAllocBytes -= *storedSize;
- #endif
- }
- void clear()
- {
- assert(mTotalAllocBytes == 0);
- MemBlock* dynamicBlock = mStaticBlock.mNextBlock;
- INT32 totalDynamicMemAmount = 0;
- UINT32 numDynamicBlocks = 0;
- while (dynamicBlock != nullptr)
- {
- totalDynamicMemAmount += dynamicBlock->mFreePtr;
- dynamicBlock->clear();
-
- dynamicBlock = dynamicBlock->mNextBlock;
- numDynamicBlocks++;
- }
- mFreeBlock = &mStaticBlock;
- mStaticBlock.clear();
- if (numDynamicBlocks > 1)
- {
- freeBlocks(&mStaticBlock);
- allocBlock(std::min(totalDynamicMemAmount, MaxDynamicMemory));
- mFreeBlock = &mStaticBlock;
- }
- else if (numDynamicBlocks == 1 && MaxDynamicMemory == 0)
- {
- freeBlocks(&mStaticBlock);
- }
- }
- private:
- UINT8 mStaticData[BlockSize];
- MemBlock mStaticBlock;
- MemBlock* mFreeBlock;
- UINT32 mTotalAllocBytes;
- /**
- * @brief Allocates a dynamic block of memory of the wanted size. The exact allocation size
- * might be slightly higher in order to store block meta data.
- */
- MemBlock* allocBlock(UINT32 wantedSize)
- {
- UINT32 blockSize = BlockSize;
- if (wantedSize > blockSize)
- blockSize = wantedSize;
- MemBlock* dynamicBlock = mFreeBlock->mNextBlock;
- MemBlock* newBlock = nullptr;
- while (dynamicBlock != nullptr)
- {
- if (dynamicBlock->mSize >= blockSize)
- {
- newBlock = dynamicBlock;
- break;
- }
- dynamicBlock = dynamicBlock->mNextBlock;
- }
- if (newBlock == nullptr)
- {
- UINT8* data = (UINT8*)reinterpret_cast<UINT8*>(bs_alloc(blockSize + sizeof(MemBlock)));
- newBlock = new (data)MemBlock(data + sizeof(MemBlock), blockSize);
- newBlock->mPrevBlock = mFreeBlock;
- mFreeBlock->mNextBlock = newBlock;
- }
- mFreeBlock = newBlock;
- return newBlock;
- }
- /**
- * @brief Releases memory for any dynamic blocks following the
- * provided block (if there are any).
- */
- void freeBlocks(MemBlock* start)
- {
- MemBlock* dynamicBlock = start->mNextBlock;
- while (dynamicBlock != nullptr)
- {
- MemBlock* nextBlock = dynamicBlock->mNextBlock;
- dynamicBlock->~MemBlock();
- bs_free(dynamicBlock);
- dynamicBlock = nextBlock;
- }
- start->mNextBlock = nullptr;
- }
- };
- }
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