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- #pragma once
- #include "BsPrerequisitesUtil.h"
- #include "BsModule.h"
- #include "BsThreadPool.h"
- namespace BansheeEngine
- {
- /**
- * @brief Task priority. Tasks with higher priority will get executed sooner.
- */
- enum class TaskPriority
- {
- VeryLow = 98,
- Low = 99,
- Normal = 100,
- High = 101,
- VeryHigh = 102
- };
- /**
- * @brief Represents a single task that may be queued in the TaskScheduler.
- *
- * @note Thread safe.
- */
- class BS_UTILITY_EXPORT Task
- {
- struct PrivatelyConstruct {};
- public:
- Task(const PrivatelyConstruct& dummy, const String& name, std::function<void()> taskWorker,
- TaskPriority priority, TaskPtr dependency);
- /**
- * @brief Creates a new task. Task should be provided to TaskScheduler in order for it
- * to start.
- *
- * @param name Name you can use to more easily identify the task.
- * @param taskWorker Worker method that does all of the work in the task.
- * @param priority (optional) Higher priority means the tasks will be executed sooner.
- * @param dependency (optional) Task dependency if one exists. If provided the task will
- * not be executed until its dependency is complete.
- */
- static TaskPtr create(const String& name, std::function<void()> taskWorker, TaskPriority priority = TaskPriority::Normal,
- TaskPtr dependency = nullptr);
- /**
- * @brief Returns true if the task has completed.
- */
- bool isComplete() const;
- /**
- * @brief Returns true if the task has been canceled.
- */
- bool isCanceled() const;
- /**
- * @brief Blocks the current thread until the task has completed.
- *
- * @note While waiting adds a new worker thread, so that the blocking threads core can be utilized.
- */
- void wait();
- /**
- * @brief Cancels the task and removes it from the TaskSchedulers queue.
- */
- void cancel();
- private:
- friend class TaskScheduler;
- String mName;
- TaskPriority mPriority;
- UINT32 mTaskId;
- std::function<void()> mTaskWorker;
- TaskPtr mTaskDependency;
- std::atomic<UINT32> mState; /**< 0 - Inactive, 1 - In progress, 2 - Completed, 3 - Canceled */
- TaskScheduler* mParent;
- };
- /**
- * @brief Represents a task scheduler running on multiple threads. You may queue
- * tasks on it from any thread and they will be executed in user specified order
- * on any available thread.
- *
- * @note Thread safe.
- *
- * This type of task scheduler uses a global queue and is best used for coarse granularity of tasks.
- * (Number of tasks in the order of hundreds. Higher number of tasks might require different queuing and
- * locking mechanism, potentially at the cost of flexibility.)
- *
- * By default the task scheduler will create as many threads as there are physical CPU cores. You may add or remove
- * threads using addWorker/removeWorker methods.
- */
- class BS_UTILITY_EXPORT TaskScheduler : public Module<TaskScheduler>
- {
- public:
- TaskScheduler();
- ~TaskScheduler();
- /**
- * @brief Queues a new task.
- */
- void addTask(const TaskPtr& task);
- /**
- * @brief Adds a new worker thread which will be used for executing queued tasks.
- */
- void addWorker();
- /**
- * @brief Removes a worker thread (as soon as its current task is finished).
- */
- void removeWorker();
- protected:
- friend class Task;
- /**
- * @brief Main task scheduler method that dispatches tasks to other threads.
- */
- void runMain();
- /**
- * @brief Worker method that runs a single task.
- */
- void runTask(TaskPtr task);
- /**
- * @brief Blocks the calling thread until the specified task has completed.
- */
- void waitUntilComplete(const Task* task);
- /**
- * @brief Method used for sorting tasks.
- */
- static bool taskCompare(const TaskPtr& lhs, const TaskPtr& rhs);
- HThread mTaskSchedulerThread;
- Set<TaskPtr, std::function<bool(const TaskPtr&, const TaskPtr&)>> mTaskQueue;
- Vector<TaskPtr> mActiveTasks;
- UINT32 mNumActiveTasks;
- UINT32 mMaxActiveTasks;
- UINT32 mNextTaskId;
- bool mShutdown;
- BS_MUTEX(mReadyMutex);
- BS_MUTEX(mCompleteMutex);
- BS_MUTEX(mActiveTaskMutex);
- BS_THREAD_SYNCHRONISER(mTaskReadyCond);
- BS_THREAD_SYNCHRONISER(mTaskCompleteCond);
- };
- }
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