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- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Displays GUI for a serializable property containing a <see cref="Resource"/> reference.
- /// </summary>
- public class InspectableResourceRef : InspectableField
- {
- private Resource propertyValue;
- private GUIResourceField guiField;
- /// <summary>
- /// Creates a new inspectable resource reference GUI for the specified property.
- /// </summary>
- /// <param name="title">Name of the property, or some other value to set as the title.</param>
- /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may
- /// contain other fields, in which case you should increase this value by one.</param>
- /// <param name="layout">Parent layout that all the field elements will be added to.</param>
- /// <param name="property">Serializable property referencing the array whose contents to display.</param>
- public InspectableResourceRef(string title, int depth, InspectableFieldLayout layout, SerializableProperty property)
- : base(title, depth, layout, property)
- {
- }
- /// <inheritoc/>
- protected internal override void BuildGUI(int layoutIndex)
- {
- if (property.Type == SerializableProperty.FieldType.ResourceRef)
- {
- guiField = new GUIResourceField(property.InternalType, new GUIContent(title));
- guiField.OnChanged += OnFieldValueChanged;
- layout.AddElement(layoutIndex, guiField);
- }
- }
- /// <inheritdoc/>
- public override bool IsModified()
- {
- Resource newPropertyValue = property.GetValue<Resource>();
- if (propertyValue != newPropertyValue)
- return true;
- return base.IsModified();
- }
- /// <inheritdoc/>
- protected internal override void Update(int layoutIndex)
- {
- propertyValue = property.GetValue<Resource>();
- if (guiField != null)
- guiField.Value = propertyValue;
- }
- /// <summary>
- /// Triggered when the user drops a new resource onto the field, or clears the current value.
- /// </summary>
- /// <param name="newValue">New resource to reference.</param>
- private void OnFieldValueChanged(Resource newValue)
- {
- property.SetValue(newValue);
- }
- }
- }
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