LightInspector.cs 3.9 KB

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  1. using System.Collections.Generic;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// Renders an inspector for the <see cref="Light"/> component.
  7. /// </summary>
  8. [CustomInspector(typeof(Light))]
  9. public class LightInspector : Inspector
  10. {
  11. private GUIEnumField lightTypeField = new GUIEnumField(typeof(LightType), new LocEdString("Light type"));
  12. private GUIColorField colorField = new GUIColorField(new LocEdString("Color"));
  13. private GUIFloatField rangeField = new GUIFloatField(new LocEdString("Range"));
  14. private GUIFloatField intensityField = new GUIFloatField(new LocEdString("Intensity"));
  15. private GUISliderField spotAngleField = new GUISliderField(1, 180, new LocEdString("Spot angle"));
  16. private GUISliderField spotFalloffAngleField = new GUISliderField(1, 180, new LocEdString("Spot falloff angle"));
  17. private GUIToggleField castShadowField = new GUIToggleField(new LocEdString("Cast shadow"));
  18. /// <inheritdoc/>
  19. protected internal override void Initialize()
  20. {
  21. if (InspectedObject != null)
  22. {
  23. Light light = (Light)InspectedObject;
  24. lightTypeField.OnSelectionChanged += x =>
  25. {
  26. light.Type = (LightType)x;
  27. ToggleTypeSpecificFields((LightType) x);
  28. };
  29. colorField.OnChanged += x => light.Color = x;
  30. rangeField.OnChanged += x => light.Range = x;
  31. intensityField.OnChanged += x => light.Intensity = x;
  32. spotAngleField.OnChanged += x => light.SpotAngle = x;
  33. spotFalloffAngleField.OnChanged += x => light.SpotFalloffAngle = x;
  34. castShadowField.OnChanged += x => light.CastsShadow = x;
  35. Layout.AddElement(lightTypeField);
  36. Layout.AddElement(colorField);
  37. Layout.AddElement(intensityField);
  38. Layout.AddElement(rangeField);
  39. Layout.AddElement(spotAngleField);
  40. Layout.AddElement(spotFalloffAngleField);
  41. Layout.AddElement(castShadowField);
  42. ToggleTypeSpecificFields(light.Type);
  43. }
  44. }
  45. /// <inheritdoc/>
  46. protected internal override void Refresh()
  47. {
  48. Light light = InspectedObject as Light;
  49. if (light == null)
  50. return;
  51. LightType lightType = light.Type;
  52. if (lightTypeField.Value != (ulong)lightType)
  53. {
  54. lightTypeField.Value = (ulong)lightType;
  55. ToggleTypeSpecificFields(lightType);
  56. }
  57. colorField.Value = light.Color;
  58. intensityField.Value = light.Intensity;
  59. rangeField.Value = light.Range;
  60. spotAngleField.Value = light.SpotAngle.Degrees;
  61. spotFalloffAngleField.Value = light.SpotFalloffAngle.Degrees;
  62. castShadowField.Value = light.CastsShadow;
  63. }
  64. /// <summary>
  65. /// Enables or disables different GUI elements depending on the light type.
  66. /// </summary>
  67. /// <param name="type">Light type to show GUI elements for.</param>
  68. private void ToggleTypeSpecificFields(LightType type)
  69. {
  70. if (type == LightType.Directional)
  71. {
  72. rangeField.Active = false;
  73. spotAngleField.Active = false;
  74. spotFalloffAngleField.Active = false;
  75. }
  76. else if (type == LightType.Point)
  77. {
  78. rangeField.Active = true;
  79. spotAngleField.Active = false;
  80. spotFalloffAngleField.Active = false;
  81. }
  82. else
  83. {
  84. rangeField.Active = true;
  85. spotAngleField.Active = true;
  86. spotFalloffAngleField.Active = true;
  87. }
  88. }
  89. }
  90. }