MeshInspector.cs 4.5 KB

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  1. using System.Collections.Generic;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// Renders an inspector for the <see cref="Mesh"/> resource.
  7. /// </summary>
  8. [CustomInspector(typeof(Mesh))]
  9. internal class MeshInspector : Inspector
  10. {
  11. private GUIToggleField normalsField = new GUIToggleField(new LocEdString("Import Normals"));
  12. private GUIToggleField tangentsField = new GUIToggleField(new LocEdString("Import Tangents"));
  13. private GUIToggleField skinField = new GUIToggleField(new LocEdString("Import Skin"));
  14. private GUIToggleField blendShapesField = new GUIToggleField(new LocEdString("Import Blend Shapes"));
  15. private GUIToggleField animationField = new GUIToggleField(new LocEdString("Import Animation"));
  16. private GUIFloatField scaleField = new GUIFloatField(new LocEdString("Scale"));
  17. private GUIToggleField cpuReadableField = new GUIToggleField(new LocEdString("CPU readable"));
  18. private GUIButton reimportButton = new GUIButton(new LocEdString("Reimport"));
  19. private MeshImportOptions importOptions;
  20. /// <inheritdoc/>
  21. protected internal override void Initialize()
  22. {
  23. if (InspectedObject != null)
  24. {
  25. importOptions = GetImportOptions();
  26. normalsField.OnChanged += x => importOptions.ImportNormals = x;
  27. tangentsField.OnChanged += x => importOptions.ImportTangents = x;
  28. skinField.OnChanged += x => importOptions.ImportSkin = x;
  29. blendShapesField.OnChanged += x => importOptions.ImportBlendShapes = x;
  30. animationField.OnChanged += x => importOptions.ImportAnimation = x;
  31. scaleField.OnChanged += x => importOptions.Scale = x;
  32. cpuReadableField.OnChanged += x => importOptions.CPUReadable = x;
  33. reimportButton.OnClick += TriggerReimport;
  34. Layout.AddElement(normalsField);
  35. Layout.AddElement(tangentsField);
  36. Layout.AddElement(skinField);
  37. Layout.AddElement(blendShapesField);
  38. Layout.AddElement(animationField);
  39. Layout.AddElement(scaleField);
  40. Layout.AddElement(cpuReadableField);
  41. Layout.AddSpace(10);
  42. GUILayout reimportButtonLayout = Layout.AddLayoutX();
  43. reimportButtonLayout.AddFlexibleSpace();
  44. reimportButtonLayout.AddElement(reimportButton);
  45. }
  46. }
  47. /// <inheritdoc/>
  48. protected internal override void Refresh()
  49. {
  50. MeshImportOptions newImportOptions = GetImportOptions();
  51. normalsField.Value = newImportOptions.ImportNormals;
  52. tangentsField.Value = newImportOptions.ImportTangents;
  53. skinField.Value = newImportOptions.ImportSkin;
  54. blendShapesField.Value = newImportOptions.ImportBlendShapes;
  55. animationField.Value = newImportOptions.ImportAnimation;
  56. scaleField.Value = newImportOptions.Scale;
  57. cpuReadableField.Value = newImportOptions.CPUReadable;
  58. importOptions = newImportOptions;
  59. }
  60. /// <summary>
  61. /// Retrieves import options for the mesh we're currently inspecting.
  62. /// </summary>
  63. /// <returns>Mesh import options object.</returns>
  64. private MeshImportOptions GetImportOptions()
  65. {
  66. Mesh mesh = InspectedObject as Mesh;
  67. MeshImportOptions output = null;
  68. if (mesh != null)
  69. {
  70. LibraryEntry meshEntry = ProjectLibrary.GetEntry(ProjectLibrary.GetPath(mesh));
  71. if (meshEntry != null && meshEntry.Type == LibraryEntryType.File)
  72. {
  73. FileEntry meshFileEntry = (FileEntry)meshEntry;
  74. output = meshFileEntry.Options as MeshImportOptions;
  75. }
  76. }
  77. if (output == null)
  78. {
  79. if (importOptions == null)
  80. output = new MeshImportOptions();
  81. else
  82. output = importOptions;
  83. }
  84. return output;
  85. }
  86. /// <summary>
  87. /// Reimports the texture resource according to the currently set import options.
  88. /// </summary>
  89. private void TriggerReimport()
  90. {
  91. Mesh mesh = (Mesh)InspectedObject;
  92. string resourcePath = ProjectLibrary.GetPath(mesh);
  93. ProjectLibrary.Reimport(resourcePath, importOptions, true);
  94. }
  95. }
  96. }