SpriteTextureInspector.cs 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. using System.Collections.Generic;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// Renders an inspector for the <see cref="SpriteTexture"/> resource.
  7. /// </summary>
  8. [CustomInspector(typeof(SpriteTexture))]
  9. internal class SpriteTextureInspector : Inspector
  10. {
  11. private GUITextureField textureField = new GUITextureField(new LocEdString("Texture"));
  12. private GUIVector2Field offsetField = new GUIVector2Field(new LocEdString("Offset"));
  13. private GUIVector2Field scaleField = new GUIVector2Field(new LocEdString("Scale"));
  14. /// <inheritdoc/>
  15. protected internal override void Initialize()
  16. {
  17. SpriteTexture spriteTexture = InspectedObject as SpriteTexture;
  18. if (spriteTexture == null)
  19. return;
  20. textureField.OnChanged += (x) =>
  21. {
  22. spriteTexture.Texture = x as Texture2D;
  23. EditorApplication.SetDirty(spriteTexture);
  24. };
  25. offsetField.OnChanged += (x) =>
  26. {
  27. spriteTexture.Offset = x;
  28. EditorApplication.SetDirty(spriteTexture);
  29. };
  30. scaleField.OnChanged += (x) =>
  31. {
  32. spriteTexture.Scale = x;
  33. EditorApplication.SetDirty(spriteTexture);
  34. };
  35. Layout.AddElement(textureField);
  36. Layout.AddElement(offsetField);
  37. Layout.AddElement(scaleField);
  38. }
  39. /// <inheritdoc/>
  40. protected internal override void Refresh()
  41. {
  42. SpriteTexture spriteTexture = InspectedObject as SpriteTexture;
  43. if (spriteTexture == null)
  44. return;
  45. textureField.Value = spriteTexture.Texture;
  46. offsetField.Value = spriteTexture.Offset;
  47. scaleField.Value = spriteTexture.Scale;
  48. }
  49. }
  50. }