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BsRenderBeastPrerequisites.h 629 B

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  1. #pragma once
  2. #include "BsPrerequisites.h"
  3. #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
  4. # ifdef BS_BSRND_EXPORTS
  5. # define BS_BSRND_EXPORT __declspec(dllexport)
  6. # else
  7. # if defined( __MINGW32__ )
  8. # define BS_BSRND_EXPORT
  9. # else
  10. # define BS_BSRND_EXPORT __declspec(dllimport)
  11. # endif
  12. # endif
  13. #elif defined ( BS_GCC_VISIBILITY )
  14. # define BS_BSRND_EXPORT __attribute__ ((visibility("default")))
  15. #else
  16. # define BS_BSRND_EXPORT
  17. #endif
  18. namespace BansheeEngine
  19. {
  20. class StaticRenderableHandler;
  21. struct RenderBeastOptions;
  22. struct PooledRenderTexture;
  23. class RenderTargets;
  24. }