BsManagedComponentRTTI.h 2.6 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGameObjectRTTI.h"
  5. #include "BsManagedComponent.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedSerializableObject.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsScriptComponent.h"
  10. namespace BansheeEngine
  11. {
  12. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  13. {
  14. private:
  15. String& getNamespace(ManagedComponent* obj)
  16. {
  17. return obj->mNamespace;
  18. }
  19. void setNamespace(ManagedComponent* obj, String& val)
  20. {
  21. obj->mNamespace = val;
  22. }
  23. String& getTypename(ManagedComponent* obj)
  24. {
  25. return obj->mTypeName;
  26. }
  27. void setTypename(ManagedComponent* obj, String& val)
  28. {
  29. obj->mTypeName = val;
  30. }
  31. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  32. {
  33. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  34. }
  35. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  36. {
  37. obj->mSerializedObjectData = val;
  38. }
  39. bool& getMissingType(ManagedComponent* obj)
  40. {
  41. return obj->mMissingType;
  42. }
  43. void setMissingType(ManagedComponent* obj, bool& val)
  44. {
  45. obj->mMissingType = val;
  46. }
  47. public:
  48. ManagedComponentRTTI()
  49. {
  50. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  51. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  52. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  53. addPlainField("mMissingType", 3, &ManagedComponentRTTI::getMissingType, &ManagedComponentRTTI::setMissingType);
  54. }
  55. void onSerializationStarted(IReflectable* obj) override
  56. {
  57. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  58. MonoObject* managedInstance = mc->getManagedInstance();
  59. if (managedInstance != nullptr)
  60. mc->mRTTIData = ManagedSerializableObject::createFromExisting(managedInstance);
  61. else
  62. mc->mRTTIData = mc->mSerializedObjectData;
  63. }
  64. void onSerializationEnded(IReflectable* obj) override
  65. {
  66. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  67. mc->mRTTIData = nullptr;
  68. }
  69. virtual const String& getRTTIName() override
  70. {
  71. static String name = "ManagedComponent";
  72. return name;
  73. }
  74. virtual UINT32 getRTTIId() override
  75. {
  76. return TID_ManagedComponent;
  77. }
  78. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  79. {
  80. return GameObjectRTTI::createGameObject<ManagedComponent>();
  81. }
  82. };
  83. }