BearishSun 2e83abba89 Feature: Float/color distribution fields now have a proper drop down arrow texture %!s(int64=7) %!d(string=hai) anos
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BsGUIColor.cpp c90c71228e Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsGUIColor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIColorDistributionField.cpp 2e83abba89 Feature: Float/color distribution fields now have a proper drop down arrow texture %!s(int64=7) %!d(string=hai) anos
BsGUIColorDistributionField.h 1f6d414ba3 Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively %!s(int64=7) %!d(string=hai) anos
BsGUIColorField.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIColorField.h 1f6d414ba3 Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradient.cpp 08e2812a09 Feature: Exposed particle system distributions and Random class to script code %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradient.h fc542949b8 Feature: Added GUICurveField element and hooked up GradientPicker with GUIColorGradient %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradientField.cpp 1f6d414ba3 Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively %!s(int64=7) %!d(string=hai) anos
BsGUIColorGradientField.h 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
BsGUICurves.cpp d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types %!s(int64=7) %!d(string=hai) anos
BsGUICurves.h d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types %!s(int64=7) %!d(string=hai) anos
BsGUICurvesField.cpp 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
BsGUICurvesField.h 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
BsGUIDockSlider.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIDockSlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIDropButton.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUIDropButton.h 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUIFieldBase.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIFieldBase.h 3e9c42e57c Feature: Added a float distribution GUI field %!s(int64=7) %!d(string=hai) anos
BsGUIFloatDistributionField.cpp 2e83abba89 Feature: Float/color distribution fields now have a proper drop down arrow texture %!s(int64=7) %!d(string=hai) anos
BsGUIFloatDistributionField.h 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
BsGUIFloatField.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIFloatField.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIGraphTicks.h d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types %!s(int64=7) %!d(string=hai) anos
BsGUIHoverHitBox.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIHoverHitBox.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIIntField.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIIntField.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIListBoxField.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIListBoxField.h e400a8bbe2 Refactor: Moving GUI curve drawing to native code %!s(int64=7) %!d(string=hai) anos
BsGUIMenuBar.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUIMenuBar.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 8c73f249ff Bugfix: Crash when clear the scene tree view and a non-top-level object was selected %!s(int64=7) %!d(string=hai) anos
BsGUIResourceTreeView.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUISceneTreeView.cpp 8c73f249ff Bugfix: Crash when clear the scene tree view and a non-top-level object was selected %!s(int64=7) %!d(string=hai) anos
BsGUISceneTreeView.h 8c73f249ff Bugfix: Crash when clear the scene tree view and a non-top-level object was selected %!s(int64=7) %!d(string=hai) anos
BsGUISliderField.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUISliderField.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIStatusBar.cpp a080346994 Feature: Resource import now happens in the background %!s(int64=7) %!d(string=hai) anos
BsGUIStatusBar.h a080346994 Feature: Resource import now happens in the background %!s(int64=7) %!d(string=hai) anos
BsGUITabButton.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUITabButton.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUITabbedTitleBar.h 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
BsGUITextField.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUITextField.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUITimeline.cpp d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types %!s(int64=7) %!d(string=hai) anos
BsGUITimeline.h d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types %!s(int64=7) %!d(string=hai) anos
BsGUIToggleField.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIToggleField.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUITreeView.cpp 8c73f249ff Bugfix: Crash when clear the scene tree view and a non-top-level object was selected %!s(int64=7) %!d(string=hai) anos
BsGUITreeView.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUITreeViewEditBox.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIVector2Field.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIVector2Field.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIVector3Field.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIVector3Field.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIVector4Field.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsGUIVector4Field.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIWindowFrame.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIWindowFrame.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp c6b9730fd6 Refactor: Added script export for GUIColorGradient %!s(int64=7) %!d(string=hai) anos
BsGUIWindowFrameWidget.h c6b9730fd6 Refactor: Added script export for GUIColorGradient %!s(int64=7) %!d(string=hai) anos