Robert Campbell 98adda75c3 Fixed bug which would prevent label from showing on GUIListBoxField %!s(int64=7) %!d(string=hai) anos
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EditorStyles.cs f393323a58 Feature: Added ColorGradient picker window %!s(int64=7) %!d(string=hai) anos
GUIColorDistributionField.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
GUIColorField.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
GUIColorGradient.cs fc542949b8 Feature: Added GUICurveField element and hooked up GradientPicker with GUIColorGradient %!s(int64=7) %!d(string=hai) anos
GUIColorGradientField.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
GUICurvesField.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
GUIDictionaryField.cs 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
GUIEnumField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIFloatDistributionField.cs 3fafbc7b33 Feature: Added inspectable fields for float & color distribution %!s(int64=7) %!d(string=hai) anos
GUIFloatField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIGameObjectField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIIntField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIListBoxField.cs 98adda75c3 Fixed bug which would prevent label from showing on GUIListBoxField %!s(int64=7) %!d(string=hai) anos
GUIListField.cs 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
GUIResourceField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUISceneTreeView.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
GUISliderField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUITextField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUITextureField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIToggleField.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIVector2Field.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIVector3Field.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
GUIVector4Field.cs f7a634f4fd Bugfix: GUIContent struct should be passed to native code by reference, not by value %!s(int64=7) %!d(string=hai) anos
LocEdString.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos