SpriteTextureInspector.cs 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System.Collections.Generic;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. /** @addtogroup Inspectors
  8. * @{
  9. */
  10. /// <summary>
  11. /// Renders an inspector for the <see cref="SpriteTexture"/> resource.
  12. /// </summary>
  13. [CustomInspector(typeof(SpriteTexture))]
  14. internal class SpriteTextureInspector : Inspector
  15. {
  16. private GUITextureField textureField = new GUITextureField(new LocEdString("Atlas"));
  17. private GUIVector2Field offsetField = new GUIVector2Field(new LocEdString("Offset"));
  18. private GUIVector2Field scaleField = new GUIVector2Field(new LocEdString("Scale"));
  19. /// <inheritdoc/>
  20. protected internal override void Initialize()
  21. {
  22. LoadResource();
  23. SpriteTexture spriteTexture = InspectedObject as SpriteTexture;
  24. if (spriteTexture == null)
  25. return;
  26. textureField.OnChanged += (x) =>
  27. {
  28. spriteTexture.Texture = x;
  29. EditorApplication.SetDirty(spriteTexture);
  30. };
  31. offsetField.OnChanged += (x) =>
  32. {
  33. spriteTexture.Offset = x;
  34. EditorApplication.SetDirty(spriteTexture);
  35. };
  36. scaleField.OnChanged += (x) =>
  37. {
  38. spriteTexture.Scale = x;
  39. EditorApplication.SetDirty(spriteTexture);
  40. };
  41. Layout.AddElement(textureField);
  42. Layout.AddElement(offsetField);
  43. Layout.AddElement(scaleField);
  44. }
  45. /// <inheritdoc/>
  46. protected internal override InspectableState Refresh()
  47. {
  48. SpriteTexture spriteTexture = InspectedObject as SpriteTexture;
  49. if (spriteTexture == null)
  50. return InspectableState.NotModified;
  51. textureField.ValueRef = spriteTexture.Texture;
  52. offsetField.Value = spriteTexture.Offset;
  53. scaleField.Value = spriteTexture.Scale;
  54. return InspectableState.NotModified;
  55. }
  56. }
  57. /** @} */
  58. }