BearishSun 7710009d9d Refactor: C# GUICurveDrawing removed in favor of native GUICurves 7 anni fa
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DragDrop.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
EdAnimationCurve.cs 7710009d9d Refactor: C# GUICurveDrawing removed in favor of native GUICurves 7 anni fa
EditorBuiltin.cs 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 anni fa
EditorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
FolderMonitor.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
OSDropTarget.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
PrefabUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
SerializedDiff.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
SerializedObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
SerializedSceneObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
UndoRedo.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
UndoableCommand.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa