TangentModeBits.generated.cs 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Animation
  7. * @{
  8. */
  9. /// <summary>
  10. /// Flags that are used for describing how are tangents calculated for a specific keyframe in an animation curve. Modes
  11. /// for "in" and "out" tangents can be combined.
  12. /// </summary>
  13. public enum TangentMode
  14. {
  15. /// <summary>
  16. /// Tangent is infinite, ensuring there is a instantaneus jump between current and next keyframe value.
  17. /// </summary>
  18. OutStep = 514,
  19. /// <summary>Both tangents are calculated automatically based on the two surrounding keyframes.</summary>
  20. Auto = 0,
  21. /// <summary>Left tangent is calculated automatically based on the two surrounding keyframes.</summary>
  22. InAuto = 5,
  23. /// <summary>Tangent is calculated automatically based on the next keyframe.</summary>
  24. OutLinear = 258,
  25. /// <summary>Left tangent is manually adjusted by the user.</summary>
  26. InFree = 9,
  27. /// <summary>
  28. /// Tangent is infinite, ensuring there is a instantaneus jump between previous and current keyframe value.
  29. /// </summary>
  30. InStep = 33,
  31. /// <summary>Tangent is calculated automatically based on the previous keyframe.</summary>
  32. InLinear = 17,
  33. /// <summary>Right tangent is manually adjusted by the user.</summary>
  34. OutFree = 130,
  35. /// <summary>Right tangents are calculated automatically based on the two surrounding keyframes.</summary>
  36. OutAuto = 66,
  37. /// <summary>Both tangents are manually adjusted by the user.</summary>
  38. Free = 1024
  39. }
  40. /** @} */
  41. }