BsScriptAnimationUtility.generated.h 983 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. class AnimationUtility;
  7. class BS_SCR_BE_EXPORT ScriptAnimationUtility : public ScriptObject<ScriptAnimationUtility>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationUtility")
  11. ScriptAnimationUtility(MonoObject* managedInstance, const SPtr<AnimationUtility>& value);
  12. SPtr<AnimationUtility> getInternal() const { return mInternal; }
  13. static MonoObject* create(const SPtr<AnimationUtility>& value);
  14. private:
  15. SPtr<AnimationUtility> mInternal;
  16. static MonoObject* Internal_eulerToQuaternionCurve(MonoObject* eulerCurve);
  17. static MonoObject* Internal_quaternionToEulerCurve(MonoObject* quatCurve);
  18. static MonoArray* Internal_splitCurve(MonoObject* compoundCurve);
  19. static MonoObject* Internal_combineCurve(MonoArray* curveComponents);
  20. static void Internal_calculateRange(MonoArray* curves, float* xMin, float* xMax, float* yMin, float* yMax);
  21. };
  22. }