2
0

BsScriptAudio.generated.h 773 B

12345678910111213141516171819202122232425262728
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. class Audio;
  7. struct __AudioDeviceInterop;
  8. class BS_SCR_BE_EXPORT ScriptAudio : public ScriptObject<ScriptAudio>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Audio")
  12. ScriptAudio(MonoObject* managedInstance);
  13. private:
  14. static void Internal_setVolume(float volume);
  15. static float Internal_getVolume();
  16. static void Internal_setPaused(bool paused);
  17. static bool Internal_isPaused();
  18. static void Internal_setActiveDevice(__AudioDeviceInterop* device);
  19. static void Internal_getActiveDevice(__AudioDeviceInterop* __output);
  20. static void Internal_getDefaultDevice(__AudioDeviceInterop* __output);
  21. static MonoArray* Internal_getAllDevices();
  22. };
  23. }