BsScriptBloomSettings.generated.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "Image/BsColor.h"
  5. namespace bs
  6. {
  7. struct BloomSettings;
  8. class BS_SCR_BE_EXPORT ScriptBloomSettings : public ScriptObject<ScriptBloomSettings>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BloomSettings")
  12. ScriptBloomSettings(MonoObject* managedInstance, const SPtr<BloomSettings>& value);
  13. SPtr<BloomSettings> getInternal() const { return mInternal; }
  14. static MonoObject* create(const SPtr<BloomSettings>& value);
  15. private:
  16. SPtr<BloomSettings> mInternal;
  17. static void Internal_BloomSettings(MonoObject* managedInstance);
  18. static bool Internal_getenabled(ScriptBloomSettings* thisPtr);
  19. static void Internal_setenabled(ScriptBloomSettings* thisPtr, bool value);
  20. static uint32_t Internal_getquality(ScriptBloomSettings* thisPtr);
  21. static void Internal_setquality(ScriptBloomSettings* thisPtr, uint32_t value);
  22. static float Internal_getthreshold(ScriptBloomSettings* thisPtr);
  23. static void Internal_setthreshold(ScriptBloomSettings* thisPtr, float value);
  24. static float Internal_getintensity(ScriptBloomSettings* thisPtr);
  25. static void Internal_setintensity(ScriptBloomSettings* thisPtr, float value);
  26. static void Internal_gettint(ScriptBloomSettings* thisPtr, Color* __output);
  27. static void Internal_settint(ScriptBloomSettings* thisPtr, Color* value);
  28. };
  29. }