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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Image/BsColor.h"
- namespace bs
- {
- struct BloomSettings;
- class BS_SCR_BE_EXPORT ScriptBloomSettings : public ScriptObject<ScriptBloomSettings>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BloomSettings")
- ScriptBloomSettings(MonoObject* managedInstance, const SPtr<BloomSettings>& value);
- SPtr<BloomSettings> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<BloomSettings>& value);
- private:
- SPtr<BloomSettings> mInternal;
- static void Internal_BloomSettings(MonoObject* managedInstance);
- static bool Internal_getenabled(ScriptBloomSettings* thisPtr);
- static void Internal_setenabled(ScriptBloomSettings* thisPtr, bool value);
- static uint32_t Internal_getquality(ScriptBloomSettings* thisPtr);
- static void Internal_setquality(ScriptBloomSettings* thisPtr, uint32_t value);
- static float Internal_getthreshold(ScriptBloomSettings* thisPtr);
- static void Internal_setthreshold(ScriptBloomSettings* thisPtr, float value);
- static float Internal_getintensity(ScriptBloomSettings* thisPtr);
- static void Internal_setintensity(ScriptBloomSettings* thisPtr, float value);
- static void Internal_gettint(ScriptBloomSettings* thisPtr, Color* __output);
- static void Internal_settint(ScriptBloomSettings* thisPtr, Color* value);
- };
- }
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