BsScriptCLightProbeVolume.generated.h 1.7 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "Math/BsVector3.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsLightProbeVolume.h"
  6. #include "Math/BsAABox.h"
  7. #include "../../../bsf/Source/Foundation/bsfUtility/Math/BsVector3I.h"
  8. namespace bs
  9. {
  10. struct __LightProbeInfoInterop;
  11. class CLightProbeVolume;
  12. class BS_SCR_BE_EXPORT ScriptCLightProbeVolume : public TScriptComponent<ScriptCLightProbeVolume, CLightProbeVolume>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LightProbeVolume")
  16. ScriptCLightProbeVolume(MonoObject* managedInstance, const GameObjectHandle<CLightProbeVolume>& value);
  17. private:
  18. static uint32_t Internal_addProbe(ScriptCLightProbeVolume* thisPtr, Vector3* position);
  19. static void Internal_setProbePosition(ScriptCLightProbeVolume* thisPtr, uint32_t handle, Vector3* position);
  20. static void Internal_getProbePosition(ScriptCLightProbeVolume* thisPtr, uint32_t handle, Vector3* __output);
  21. static void Internal_removeProbe(ScriptCLightProbeVolume* thisPtr, uint32_t handle);
  22. static MonoArray* Internal_getProbes(ScriptCLightProbeVolume* thisPtr);
  23. static void Internal_renderProbe(ScriptCLightProbeVolume* thisPtr, uint32_t handle);
  24. static void Internal_renderProbes(ScriptCLightProbeVolume* thisPtr);
  25. static void Internal_resize(ScriptCLightProbeVolume* thisPtr, AABox* volume, Vector3I* cellCount);
  26. static void Internal_clip(ScriptCLightProbeVolume* thisPtr);
  27. static void Internal_reset(ScriptCLightProbeVolume* thisPtr);
  28. static void Internal_getGridVolume(ScriptCLightProbeVolume* thisPtr, AABox* __output);
  29. static void Internal_getCellCount(ScriptCLightProbeVolume* thisPtr, Vector3I* __output);
  30. };
  31. }