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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "Math/BsVector3.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsLightProbeVolume.h"
- #include "Math/BsAABox.h"
- #include "../../../bsf/Source/Foundation/bsfUtility/Math/BsVector3I.h"
- namespace bs
- {
- struct __LightProbeInfoInterop;
- class CLightProbeVolume;
- class BS_SCR_BE_EXPORT ScriptCLightProbeVolume : public TScriptComponent<ScriptCLightProbeVolume, CLightProbeVolume>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LightProbeVolume")
- ScriptCLightProbeVolume(MonoObject* managedInstance, const GameObjectHandle<CLightProbeVolume>& value);
- private:
- static uint32_t Internal_addProbe(ScriptCLightProbeVolume* thisPtr, Vector3* position);
- static void Internal_setProbePosition(ScriptCLightProbeVolume* thisPtr, uint32_t handle, Vector3* position);
- static void Internal_getProbePosition(ScriptCLightProbeVolume* thisPtr, uint32_t handle, Vector3* __output);
- static void Internal_removeProbe(ScriptCLightProbeVolume* thisPtr, uint32_t handle);
- static MonoArray* Internal_getProbes(ScriptCLightProbeVolume* thisPtr);
- static void Internal_renderProbe(ScriptCLightProbeVolume* thisPtr, uint32_t handle);
- static void Internal_renderProbes(ScriptCLightProbeVolume* thisPtr);
- static void Internal_resize(ScriptCLightProbeVolume* thisPtr, AABox* volume, Vector3I* cellCount);
- static void Internal_clip(ScriptCLightProbeVolume* thisPtr);
- static void Internal_reset(ScriptCLightProbeVolume* thisPtr);
- static void Internal_getGridVolume(ScriptCLightProbeVolume* thisPtr, AABox* __output);
- static void Internal_getCellCount(ScriptCLightProbeVolume* thisPtr, Vector3I* __output);
- };
- }
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