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- #include "BsScriptCRenderable.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCRenderable.h"
- #include "BsScriptResourceManager.h"
- #include "Wrappers/BsScriptRRefBase.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Mesh/BsMesh.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
- namespace bs
- {
- ScriptCRenderable::ScriptCRenderable(MonoObject* managedInstance, const GameObjectHandle<CRenderable>& value)
- :TScriptComponent(managedInstance, value)
- {
- }
- void ScriptCRenderable::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_setMesh", (void*)&ScriptCRenderable::Internal_setMesh);
- metaData.scriptClass->addInternalCall("Internal_getMesh", (void*)&ScriptCRenderable::Internal_getMesh);
- metaData.scriptClass->addInternalCall("Internal_setMaterial", (void*)&ScriptCRenderable::Internal_setMaterial);
- metaData.scriptClass->addInternalCall("Internal_setMaterial0", (void*)&ScriptCRenderable::Internal_setMaterial0);
- metaData.scriptClass->addInternalCall("Internal_getMaterial", (void*)&ScriptCRenderable::Internal_getMaterial);
- metaData.scriptClass->addInternalCall("Internal_setMaterials", (void*)&ScriptCRenderable::Internal_setMaterials);
- metaData.scriptClass->addInternalCall("Internal_getMaterials", (void*)&ScriptCRenderable::Internal_getMaterials);
- metaData.scriptClass->addInternalCall("Internal_setLayer", (void*)&ScriptCRenderable::Internal_setLayer);
- metaData.scriptClass->addInternalCall("Internal_getLayer", (void*)&ScriptCRenderable::Internal_getLayer);
- metaData.scriptClass->addInternalCall("Internal_getBounds", (void*)&ScriptCRenderable::Internal_getBounds);
- }
- void ScriptCRenderable::Internal_setMesh(ScriptCRenderable* thisPtr, MonoObject* mesh)
- {
- ResourceHandle<Mesh> tmpmesh;
- ScriptRRefBase* scriptmesh;
- scriptmesh = ScriptRRefBase::toNative(mesh);
- if(scriptmesh != nullptr)
- tmpmesh = static_resource_cast<Mesh>(scriptmesh->getHandle());
- thisPtr->getHandle()->setMesh(tmpmesh);
- }
- MonoObject* ScriptCRenderable::Internal_getMesh(ScriptCRenderable* thisPtr)
- {
- ResourceHandle<Mesh> tmp__output;
- tmp__output = thisPtr->getHandle()->getMesh();
- MonoObject* __output;
- ScriptRRefBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
- if(script__output != nullptr)
- __output = script__output->getManagedInstance();
- else
- __output = nullptr;
- return __output;
- }
- void ScriptCRenderable::Internal_setMaterial(ScriptCRenderable* thisPtr, uint32_t idx, MonoObject* material)
- {
- ResourceHandle<Material> tmpmaterial;
- ScriptRRefBase* scriptmaterial;
- scriptmaterial = ScriptRRefBase::toNative(material);
- if(scriptmaterial != nullptr)
- tmpmaterial = static_resource_cast<Material>(scriptmaterial->getHandle());
- thisPtr->getHandle()->setMaterial(idx, tmpmaterial);
- }
- void ScriptCRenderable::Internal_setMaterial0(ScriptCRenderable* thisPtr, MonoObject* material)
- {
- ResourceHandle<Material> tmpmaterial;
- ScriptRRefBase* scriptmaterial;
- scriptmaterial = ScriptRRefBase::toNative(material);
- if(scriptmaterial != nullptr)
- tmpmaterial = static_resource_cast<Material>(scriptmaterial->getHandle());
- thisPtr->getHandle()->setMaterial(tmpmaterial);
- }
- MonoObject* ScriptCRenderable::Internal_getMaterial(ScriptCRenderable* thisPtr, uint32_t idx)
- {
- ResourceHandle<Material> tmp__output;
- tmp__output = thisPtr->getHandle()->getMaterial(idx);
- MonoObject* __output;
- ScriptRRefBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
- if(script__output != nullptr)
- __output = script__output->getManagedInstance();
- else
- __output = nullptr;
- return __output;
- }
- void ScriptCRenderable::Internal_setMaterials(ScriptCRenderable* thisPtr, MonoArray* materials)
- {
- Vector<ResourceHandle<Material>> vecmaterials;
- if(materials != nullptr)
- {
- ScriptArray arraymaterials(materials);
- vecmaterials.resize(arraymaterials.size());
- for(int i = 0; i < (int)arraymaterials.size(); i++)
- {
- ScriptRRefBase* scriptmaterials;
- scriptmaterials = ScriptRRefBase::toNative(arraymaterials.get<MonoObject*>(i));
- if(scriptmaterials != nullptr)
- vecmaterials[i] = static_resource_cast<Material>(scriptmaterials->getHandle());
- }
- }
- thisPtr->getHandle()->setMaterials(vecmaterials);
- }
- MonoArray* ScriptCRenderable::Internal_getMaterials(ScriptCRenderable* thisPtr)
- {
- Vector<ResourceHandle<Material>> vec__output;
- vec__output = thisPtr->getHandle()->getMaterials();
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptRRefBase>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- ScriptRRefBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptRRef(vec__output[i]);
- if(script__output != nullptr)
- array__output.set(i, script__output->getManagedInstance());
- else
- array__output.set(i, nullptr);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptCRenderable::Internal_setLayer(ScriptCRenderable* thisPtr, uint64_t layer)
- {
- thisPtr->getHandle()->setLayer(layer);
- }
- uint64_t ScriptCRenderable::Internal_getLayer(ScriptCRenderable* thisPtr)
- {
- uint64_t tmp__output;
- tmp__output = thisPtr->getHandle()->getLayer();
- uint64_t __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRenderable::Internal_getBounds(ScriptCRenderable* thisPtr, Bounds* __output)
- {
- Bounds tmp__output;
- tmp__output = thisPtr->getHandle()->getBounds();
- *__output = tmp__output;
- }
- }
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