BsScriptCRigidbody.generated.h 4.6 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsRigidbody.h"
  5. #include "Math/BsVector3.h"
  6. #include "Math/BsQuaternion.h"
  7. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
  8. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsRigidbody.h"
  9. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsRigidbody.h"
  10. namespace bs
  11. {
  12. class CRigidbody;
  13. struct __CollisionDataInterop;
  14. class BS_SCR_BE_EXPORT ScriptCRigidbody : public TScriptComponent<ScriptCRigidbody, CRigidbody>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Rigidbody")
  18. ScriptCRigidbody(MonoObject* managedInstance, const GameObjectHandle<CRigidbody>& value);
  19. private:
  20. void onCollisionBegin(const CollisionData& p0);
  21. void onCollisionStay(const CollisionData& p0);
  22. void onCollisionEnd(const CollisionData& p0);
  23. typedef void(BS_THUNKCALL *onCollisionBeginThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
  24. static onCollisionBeginThunkDef onCollisionBeginThunk;
  25. typedef void(BS_THUNKCALL *onCollisionStayThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
  26. static onCollisionStayThunkDef onCollisionStayThunk;
  27. typedef void(BS_THUNKCALL *onCollisionEndThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
  28. static onCollisionEndThunkDef onCollisionEndThunk;
  29. static void Internal_move(ScriptCRigidbody* thisPtr, Vector3* position);
  30. static void Internal_rotate(ScriptCRigidbody* thisPtr, Quaternion* rotation);
  31. static void Internal_setMass(ScriptCRigidbody* thisPtr, float mass);
  32. static float Internal_getMass(ScriptCRigidbody* thisPtr);
  33. static void Internal_setIsKinematic(ScriptCRigidbody* thisPtr, bool kinematic);
  34. static bool Internal_getIsKinematic(ScriptCRigidbody* thisPtr);
  35. static bool Internal_isSleeping(ScriptCRigidbody* thisPtr);
  36. static void Internal_sleep(ScriptCRigidbody* thisPtr);
  37. static void Internal_wakeUp(ScriptCRigidbody* thisPtr);
  38. static void Internal_setSleepThreshold(ScriptCRigidbody* thisPtr, float threshold);
  39. static float Internal_getSleepThreshold(ScriptCRigidbody* thisPtr);
  40. static void Internal_setUseGravity(ScriptCRigidbody* thisPtr, bool gravity);
  41. static bool Internal_getUseGravity(ScriptCRigidbody* thisPtr);
  42. static void Internal_setVelocity(ScriptCRigidbody* thisPtr, Vector3* velocity);
  43. static void Internal_getVelocity(ScriptCRigidbody* thisPtr, Vector3* __output);
  44. static void Internal_setAngularVelocity(ScriptCRigidbody* thisPtr, Vector3* velocity);
  45. static void Internal_getAngularVelocity(ScriptCRigidbody* thisPtr, Vector3* __output);
  46. static void Internal_setDrag(ScriptCRigidbody* thisPtr, float drag);
  47. static float Internal_getDrag(ScriptCRigidbody* thisPtr);
  48. static void Internal_setAngularDrag(ScriptCRigidbody* thisPtr, float drag);
  49. static float Internal_getAngularDrag(ScriptCRigidbody* thisPtr);
  50. static void Internal_setInertiaTensor(ScriptCRigidbody* thisPtr, Vector3* tensor);
  51. static void Internal_getInertiaTensor(ScriptCRigidbody* thisPtr, Vector3* __output);
  52. static void Internal_setMaxAngularVelocity(ScriptCRigidbody* thisPtr, float maxVelocity);
  53. static float Internal_getMaxAngularVelocity(ScriptCRigidbody* thisPtr);
  54. static void Internal_setCenterOfMassPosition(ScriptCRigidbody* thisPtr, Vector3* position);
  55. static void Internal_getCenterOfMassPosition(ScriptCRigidbody* thisPtr, Vector3* __output);
  56. static void Internal_setCenterOfMassRotation(ScriptCRigidbody* thisPtr, Quaternion* rotation);
  57. static void Internal_getCenterOfMassRotation(ScriptCRigidbody* thisPtr, Quaternion* __output);
  58. static void Internal_setPositionSolverCount(ScriptCRigidbody* thisPtr, uint32_t count);
  59. static uint32_t Internal_getPositionSolverCount(ScriptCRigidbody* thisPtr);
  60. static void Internal_setVelocitySolverCount(ScriptCRigidbody* thisPtr, uint32_t count);
  61. static uint32_t Internal_getVelocitySolverCount(ScriptCRigidbody* thisPtr);
  62. static void Internal_setCollisionReportMode(ScriptCRigidbody* thisPtr, CollisionReportMode mode);
  63. static CollisionReportMode Internal_getCollisionReportMode(ScriptCRigidbody* thisPtr);
  64. static void Internal_setFlags(ScriptCRigidbody* thisPtr, RigidbodyFlag flags);
  65. static RigidbodyFlag Internal_getFlags(ScriptCRigidbody* thisPtr);
  66. static void Internal_addForce(ScriptCRigidbody* thisPtr, Vector3* force, ForceMode mode);
  67. static void Internal_addTorque(ScriptCRigidbody* thisPtr, Vector3* torque, ForceMode mode);
  68. static void Internal_addForceAtPoint(ScriptCRigidbody* thisPtr, Vector3* force, Vector3* position, PointForceMode mode);
  69. static void Internal_getVelocityAtPoint(ScriptCRigidbody* thisPtr, Vector3* point, Vector3* __output);
  70. };
  71. }