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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsRigidbody.h"
- #include "Math/BsVector3.h"
- #include "Math/BsQuaternion.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsRigidbody.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsRigidbody.h"
- namespace bs
- {
- class CRigidbody;
- struct __CollisionDataInterop;
- class BS_SCR_BE_EXPORT ScriptCRigidbody : public TScriptComponent<ScriptCRigidbody, CRigidbody>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Rigidbody")
- ScriptCRigidbody(MonoObject* managedInstance, const GameObjectHandle<CRigidbody>& value);
- private:
- void onCollisionBegin(const CollisionData& p0);
- void onCollisionStay(const CollisionData& p0);
- void onCollisionEnd(const CollisionData& p0);
- typedef void(BS_THUNKCALL *onCollisionBeginThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
- static onCollisionBeginThunkDef onCollisionBeginThunk;
- typedef void(BS_THUNKCALL *onCollisionStayThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
- static onCollisionStayThunkDef onCollisionStayThunk;
- typedef void(BS_THUNKCALL *onCollisionEndThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
- static onCollisionEndThunkDef onCollisionEndThunk;
- static void Internal_move(ScriptCRigidbody* thisPtr, Vector3* position);
- static void Internal_rotate(ScriptCRigidbody* thisPtr, Quaternion* rotation);
- static void Internal_setMass(ScriptCRigidbody* thisPtr, float mass);
- static float Internal_getMass(ScriptCRigidbody* thisPtr);
- static void Internal_setIsKinematic(ScriptCRigidbody* thisPtr, bool kinematic);
- static bool Internal_getIsKinematic(ScriptCRigidbody* thisPtr);
- static bool Internal_isSleeping(ScriptCRigidbody* thisPtr);
- static void Internal_sleep(ScriptCRigidbody* thisPtr);
- static void Internal_wakeUp(ScriptCRigidbody* thisPtr);
- static void Internal_setSleepThreshold(ScriptCRigidbody* thisPtr, float threshold);
- static float Internal_getSleepThreshold(ScriptCRigidbody* thisPtr);
- static void Internal_setUseGravity(ScriptCRigidbody* thisPtr, bool gravity);
- static bool Internal_getUseGravity(ScriptCRigidbody* thisPtr);
- static void Internal_setVelocity(ScriptCRigidbody* thisPtr, Vector3* velocity);
- static void Internal_getVelocity(ScriptCRigidbody* thisPtr, Vector3* __output);
- static void Internal_setAngularVelocity(ScriptCRigidbody* thisPtr, Vector3* velocity);
- static void Internal_getAngularVelocity(ScriptCRigidbody* thisPtr, Vector3* __output);
- static void Internal_setDrag(ScriptCRigidbody* thisPtr, float drag);
- static float Internal_getDrag(ScriptCRigidbody* thisPtr);
- static void Internal_setAngularDrag(ScriptCRigidbody* thisPtr, float drag);
- static float Internal_getAngularDrag(ScriptCRigidbody* thisPtr);
- static void Internal_setInertiaTensor(ScriptCRigidbody* thisPtr, Vector3* tensor);
- static void Internal_getInertiaTensor(ScriptCRigidbody* thisPtr, Vector3* __output);
- static void Internal_setMaxAngularVelocity(ScriptCRigidbody* thisPtr, float maxVelocity);
- static float Internal_getMaxAngularVelocity(ScriptCRigidbody* thisPtr);
- static void Internal_setCenterOfMassPosition(ScriptCRigidbody* thisPtr, Vector3* position);
- static void Internal_getCenterOfMassPosition(ScriptCRigidbody* thisPtr, Vector3* __output);
- static void Internal_setCenterOfMassRotation(ScriptCRigidbody* thisPtr, Quaternion* rotation);
- static void Internal_getCenterOfMassRotation(ScriptCRigidbody* thisPtr, Quaternion* __output);
- static void Internal_setPositionSolverCount(ScriptCRigidbody* thisPtr, uint32_t count);
- static uint32_t Internal_getPositionSolverCount(ScriptCRigidbody* thisPtr);
- static void Internal_setVelocitySolverCount(ScriptCRigidbody* thisPtr, uint32_t count);
- static uint32_t Internal_getVelocitySolverCount(ScriptCRigidbody* thisPtr);
- static void Internal_setCollisionReportMode(ScriptCRigidbody* thisPtr, CollisionReportMode mode);
- static CollisionReportMode Internal_getCollisionReportMode(ScriptCRigidbody* thisPtr);
- static void Internal_setFlags(ScriptCRigidbody* thisPtr, RigidbodyFlag flags);
- static RigidbodyFlag Internal_getFlags(ScriptCRigidbody* thisPtr);
- static void Internal_addForce(ScriptCRigidbody* thisPtr, Vector3* force, ForceMode mode);
- static void Internal_addTorque(ScriptCRigidbody* thisPtr, Vector3* torque, ForceMode mode);
- static void Internal_addForceAtPoint(ScriptCRigidbody* thisPtr, Vector3* force, Vector3* position, PointForceMode mode);
- static void Internal_getVelocityAtPoint(ScriptCRigidbody* thisPtr, Vector3* point, Vector3* __output);
- };
- }
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